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The simplest way to create this code is to start with a similar aircraft in the Bombable download, then copy and mod the Bombable code as needed. | The simplest way to create this code is to start with a similar aircraft in the Bombable download, then copy and mod the Bombable code as needed. | ||
There are two steps in this process: | |||
* Create the -bombableinclude.xml file | |||
* Link the -bombableinclude.xml file to the existing -set.xml file | |||
===Create the -bombableinclude.xml file=== | |||
In the Bombable distribution, these files are named [aircraftname]-bombableinclude.xml and are generally found in FGDATA/AI/Aircraft/[aircraftname/Models. | In the Bombable distribution, these files are named [aircraftname]-bombableinclude.xml and are generally found in FGDATA/AI/Aircraft/[aircraftname/Models. | ||
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</PropertyList> | </PropertyList> | ||
Save this file with the name you have chosen ( FGDATA\Aircraft\F-15E\F-15_StrikeEagle-bombableinclude.xml). | |||
===Link the -bombableinclude.xml file to the existing -set.xml file=== | |||
==Where your aircraft files are== | ==Where your aircraft files are== |
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