Using TerraGear: Difference between revisions

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== Generating scenery ==
== Generating scenery ==
You will now have a work directory looking something like this:
You will now have a work directory looking something like this:
 
{| class="prettytable"
AirportArea  
|AirportArea
AirportObj
|-
Bog
|AirportObj
DryCropPastureCover
|-
EvergreenBroadCover
|Bog
GrassCover
|-
IrrCropPastureCover
|DryCropPastureCover
Lake
|-
Landmass
|EvergreenBroadCover
Marsh
|-
MixedCropPastureCover
|GrassCover
MixedForestCover
|-
Railroad
|IrrCropPastureCover
Road
|-
Sand
|Lake
ScrubCover
|-
Shared
|Landmass
SRTM-30
|-
Stream
|Marsh
Town
|-
Urban
|MixedCropPastureCover
 
|-
|MixedForestCover
|-
|Railroad
|-
|Road
|-
|Sand
|-
|ScrubCover
|-
|Shared
|-
|SRTM-30
|-
|Stream
|-
|Town
|-
|Urban
|}


Now we can actually generate the scenery. This is done by the fgfs-construct command. Run the command with "--help" to get usage information.  
Now we can actually generate the scenery. This is done by the fgfs-construct command. Run the command with "--help" to get usage information.  
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