SketchUp to AC3D exporter: Difference between revisions

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m (Robot: Cosmetic changes)
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* Conversion of lat- and longitude locations.
* Conversion of lat- and longitude locations.


== Development Update July 2011 ==
SketchUp models which are completed using the existing
SketchUp to AC3D exporter are rendered in FlightGear with double sided faces.
Though there is nothing wrong with double sided faces, there is a considerable saving in FG processing if single faces can be used. This affects fps (frames per second) and is particularly noticeable when entering an area which is heavily inhabited with buildings/models.
It is possible to export SketchUp models with single faces by using a new version of the exporter (adapted by VicMar & i4dnf).
The new version is named ‘ac3dS_export.rb’ and is available for download from:
http://vicmar.weebly.com/downloads.html
The ‘ac3dS_export.rb’ file should be placed in the same folder/directory as the existing exporter. In the SketchUp ‘Plugins’ menu, it will appear as “Export to AC3D (Single_Faced)” and should appear with the existing exporter. Do NOT remove the existing exporter.
The new version is recommended for use with SketchUp models which do NOT have any see through textures. It is also not recommended if your model has apertures like open Hangar doors, which allow a view inside the building, as the opposite walls will be invisible.
There is a work around for models which have see-through textures, but it is a chore to do, so it is recommended you use the existing exporter for such models.
{{3d}}
{{3d}}


[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Scenery enhancement]]
[[Category:Scenery enhancement]]
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