We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account ( free to register) can edit the newsletter and every contribution is welcome.''
''Nos gustaría hacer hincapié en que el boletín mensual no puede vivir sin las contribuciones de los usuarios y desarrolladores de FlightGear. Todo el mundo con una cuenta en el wiki (gratis para registrarse) puede editar el boletín de noticias y toda contribución es bienvenida''.= =Development news== ===More realistic textures on mountains=== Shader-artist Gral picked up a new project, after his forest and grassland improvements. This time he improves the look of our mountains a lot, thanks to some "elevation and slope detecting" shaders. They replace the vegetation with rocks above a certain elevation or on steep faces. Transition between the different terrain types are extremely smooth, especially when compared to the usual landcover-transition ( eg. between land and ocean) in FlightGear.
[http://www. flightgear. org/forums/viewtopic.php?f=5&t=9183 The forum] provides you with more information, screenshots and updates.
texturas más realistas en las montañas Shader artista Gral. tomó un nuevo proyecto, después de su bosque y la mejora de pastizales. Esta vez, mejora el aspecto de nuestras montañas mucho, gracias a algunos "elevación y pendiente de la detección de" shaders. Que sustituyen la vegetación con las rocas por encima de una cierta elevación o en las caras escarpadas. La transición entre los tipos de terreno diferentes son extremadamente suaves, especialmente en comparación con la habitual cobertura de la tierra a la transición (por ejemplo, entre la tierra y el mar) en FlightGear. [http://www.flightgear.org/forums/viewtopic.php?f= 5&t= 9183 El foro] le proporciona más información y actualizaciones de pantalla. ===Major updates to the AI system=== This month, FlightGear's AI system has received a major update. Until recently, FlightGear contained two major AI systems, oftentimes leading to much confusion. Although one of the systems had been scheduled for deprecation for a long time, early this month the decision was made to remove this system from FlightGear altogether. The other system, known as the AIModels system, has recently also undergone a major revision. One of the weakest aspects the latter system was that aircraft never performed a reasonable approach, but basically just plummeted out of the skies, only to pretend making a reasonable landing (and usually ending up several miles short of the runway). The revised code generates much more realistic approach paths, and ensures that arrivals will start almost instantly after program start. In addition, the approach paths are set up in such a way that aircraft will be lined up with 90 seconds of flight time (or more) between them. During the revision, several bugs were solved, resulting in a much more stable AI system. actualizaciones importantes para el sistema de IA Este mes, el sistema de FlightGear Amnistía Internacional ha recibido una actualización importante. Hasta hace poco, FlightGear contenía dos principales sistemas de IA, a menudo lleva a mucha confusión. Aunque uno de los sistemas estaba prevista para el desprecio por mucho tiempo, a principios de este mes se tomó la decisión de eliminar este sistema de FlightGear por completo. El otro sistema, conocido como el sistema AIModels, recientemente también ha sido objeto de una revisión a fondo. Uno de los aspectos más débiles del sistema de este último fue que las aeronaves no realiza un planteamiento razonable, pero, básicamente, sólo cayó de los cielos, sólo pretender hacer un aterrizaje razonable (y por lo general terminan varias millas fuera de la pista). El código revisado genera mucho más realista trayectorias de aproximación, y asegura que las llegadas se iniciará casi al instante después del inicio del programa. Además, las rutas de aproximación se establecen de tal manera que las aeronaves se alinearon con 90 segundos de tiempo de vuelo (o más) entre ellos. Durante la revisión, se solucionaron varios bugs, resultando en una mucho más estable sistema de inteligencia artificial. ==In the hangar== Several [[ aircraft]] that have been around in FlightGear for many years got updates this month. There is a huge number of aircraft in the FlightGear hangar (over 300!), and while new aircraft are always welcome, there are many existing aircraft that would benefit from some spit-and-polish. Creating a completely new aircraft to a high standard represents a monumental amount of work. Those wanting to contribute, but without the time available to create a truly world-class aircraft from scratch might want to consider improving a favourite aircraft from the hangar instead. The effects are more immediate, and you can improve it one piece at a time. == En el hangar Varios [] aeronaves que han existido en FlightGear desde hace muchos años se actualiza este mes. Hay un gran número de aeronaves en el hangar FlightGear (más de 300!), y mientras las nuevas aeronaves son siempre bienvenidos, hay muchos aviones existentes que podrían beneficiarse de algunos saliva y esmalte. Creación de un avión completamente nuevo con un alto nivel representa una cantidad monumental de trabajo. Aquellos que quieran contribuir, pero sin el tiempo disponible para crear un avión verdaderamente de clase mundial a partir de cero puede ser que desee considerar la mejora de un avión de favoritos desde el hangar en su lugar. Los efectos son más inmediatos, y se puede mejorar una pieza a la vez.
has recently begun transforming Emmanuel Barranger's [[Lockheed C-130 Hercules]] into a AC-130 'Spectre ' Gunship. The gunship has been released, but will have many more updates to come.
So far, the gunship has been equipped with the following:* Two GAU-12 25mm guns* One 40mm L/60 Bofors cannon* Accurately modeled and functioning flares* AN/ALQ-196 jammer and other electronic countermeasures* a Battle Management Station, from where weapons can be armed and fired* Several screens( in the Battle Management Station) which will display information, radar input, gun camera feeds, and ammunition stats in following releases* MANY liveries
You can see the AC-130 topic and download the aircraft [http://www.flightgear.org/forums/viewtopic.php?f= 4&t= 9074&st=0&sk=t&sd=a&start=75#p92617 here].
The Bombardier CRJ-900 in [[Blender]].]] === AC-130 Spectre Jack Mermod recientemente ha iniciado la transformación de Emmanuel Barranger de [[Lockheed C-130 Hércules]] en un AC-130 "Spectre" Gunship. El helicóptero de combate ha sido puesto en libertad, pero tendrá muchas actualizaciones más. Hasta ahora, el helicóptero de combate ha sido equipado con lo siguiente: * Dos GAU-12 cañones de 25 mm * Un cañón Bofors de 40 mm L/60 * con precisión el modelo y el funcionamiento de las erupciones * AN/ALQ-196 mordaza y otras contramedidas electrónicas * una batalla de la estación de administración, desde donde las armas pueden ser armados y dispararon * Varias pantallas (en la estación de gestión de combate), que mostrará la información, la entrada de radar, cámara de la pistola se alimenta, y las estadísticas de municiones en las siguientes versiones * MUCHOS libreas Usted puede ver la CA-130 tema y descargar el avión [http://www.flightgear.org/forums/viewtopic.php?f=4&t=9074&st=0&sk=t&sd=a&start=75 # p92617 aquí]. [[Archivo: CRJ-900.jpg | thumb | 250px | El Bombardier CRJ-900 en [[Blender ]].]]
After working on the [[Airbus A320|A320]], [[User:Skyop|Skyop]] is creating his first aircraft- the [[Bombardier CRJ-900]]- from scratch. The basic model and new FDM have been completed- tasks still to do include animating the model and adding in other features to make the CRJ-900 suitable for [[FlightGear 2.0.0]]
===Douglas A-4F Skyhawk===
On a smaller scale to Hal 's improvements to the Mustang, Stuart Buchanan has been making a number of changes to the venerable [[Douglas A-4 Skyhawk|A4-F Skyhawk]], or "Scooter". Rather than change the existing A-4F Blue Angels model, Stuart has instead modelled a normal Navy A-4F with dual drop-tanks. As well as some minor [[FDM]] tweaking, improvements include a completely new exterior and 3D [[ cockpit]], and some more accurate flight control systems including auto- deploying spoilers. The A-4F is an interesting [[ Aircraft carrier| carrier]] -based light attack aircraft, designed on the principle of simplicity and lightness by Edward Heinmann. In particular, by making the wings short, they didn't need to be folded for storage on carriers, which meant they didn't need complex wing folds, and hence were lighter and stronger.
[[File:b29s-bombs.jpg|thumb|250px|B-29s dropping their load.]]
[[File:B-29-bomb-impact.jpg|thumb|250px|Ash plumes rise up from the bombed spot.]]
Coming soon. There is a major refurbishment of the Submodel code in the pipeline which will resurect and, hopefully, speed up some old facilities.
The M47-A2 incendiary bombs have been linked to the wildfire system, and generate multiple fires. Unfortunately, at present the hit on framerate is huge. So this might well not make Git. A cut-down version might be feasible. It remains the case that the submodels are not visible over MP.
It's in GIT now! The formation is now a 4 -ship diamond. The M47-A2 and the M-17 bombs both create wildfires on impact. BEWARE, the wildfires may cause an unacceptable framerate drop after a while, and FG may eventually crash. If you disable Wildfires in the dropdown menu at some point before this happens, you will get most, but not all, of the framerate back.
Some pretty major work has been accomplished on the [[Eurofighter Typhoon|Typhoon]] by almursi - some fiddly FDM work has now made it actually behave like one of the most agile fighters in the world, its performance envelope is now roughly equivalent to its real -world counterpart, and a good deal of the missing textures have been added. Algernon has accomplished some rather more minor work, with authentic scale navigation lights added and strobes and beacon in development along with a custom electrical system to power them. Whilst there is still a lot to do, including the flight control system which prevents the aircraft from performing beyond the pilots physical limits - how about 14g turns?! - the feedback on the latest release has been really positive. Try it yourself and post some feedback in the [http://www.flightgear.org/forums/viewtopic.php?f= 4&t= 1460&start=90|Eurofighter Typhoon thread] on the Aircraft Development board.
Another aircraft that has been updated recently is the [[Fokker 100]]. It now has a 3D cockpit and a rudimentary equipment failure control system, as well as a much-improved FDM and Autopilot. At the moment, the Equipment Failure System can only cause engine fires and flap failure. Several new liveries have been made as well. Authors who contributed to this latest phase in development include ( in no particular order) Erik Hofman, Thomas Ito-Haigh, Gary Neely , and Skyop.
===Helijah Hangar updates===
Helijah updates his hangar with new aircraft (mostly WW2) very regulary and pushes them to Git. This month's list includes:
===North American P-51D Mustang===
Hal V. Engel
has made some massive improvements to the [[P-51D Mustang|P51-D]]. Using NACA ( the pre-cursor to NASA) published data, he's produced a very impressive [[JSBSim]] FDM. He's also made a number of improvements to the 3D cockpit and the engine systems. Those who enjoy their WWII warbirds will be very interested indeed. Your correspondent has still to manage a take-off from the runway without at least one bounce, but can report that the landing characteristics, while not benign, are at least manageable. This is an aircraft that will really repay some effort on the part of the pilot to get to know, and almost certainly represents the most accurate warbird FDM we have available. [[File:Short_Empire.jpg|thumb|250px|The Short S.23 Empire flying boat ''Canopus'' over Le Havre.]]
===Short S.23 Empire flying boat===
has added a [[Short Empire|Short Empire flying boat]] to FlightGear/git. These aircraft served on the British Imperial Airways' African and Far east routes from 1936 to 1946. The model in FlightGear is work-in-progress but already has some interesting features:* Hydrodynamics and static buoyancy ( on the water) based on data from fluid dynamics simulation and empirical results found in NACA reports ( still has a long way to go, however).* A RAF mk.9 bubble sextant paired with a generic walk view ( also used by Nordstern and Zeppelin NT) permits celestial navigation.* The livery selection dialog also selects the appropriate fuel system for the individual aircraft.
There is a back port for FlightGear 2.0.0 users [http://www.flightgear.org/forums/viewtopic.php?f= 4&t=2473&p= 90535#p90376 available here].
on the F-14B Tomcat===
Guided missiles are now available for the [[ Grumman F-14 Tomcat| Grumman F-14B Tomcat]] in Git. At the moment, only AIM-9s are functional. They lock on the nearest MP or AI target, like in the SEAM mode (Sidewinder Expanded Acquisition Mode) and they follow a constant angle trajectory. When used with Bombable script they have a quite certain effect on the Zeros. When used against an MP aircraft, you will only see the missile explosion and a message with the hit range can be displayed through MP. The author, Xiii, would like to add this feature to the A-10 and maybe the f16 which both use the same nasal framework. But it may take a long-long time. (And don't forget to read the f-14b README. help prior to use the Sidewinders!)
== Scenery corner == ===Animated jetways finalized=== An exciting new feature comes to FlightGear with the completion of [[User:Skyop|Skyop's]] [[Howto: Animated jetways|animated jetway system]]. The first airports to implement it are none other than KLAS and KRNO. A bug is currently preventing the jetways from appearing in [[ FlightGear 2.0.0]] ; when a new version of the system is available through [[ TerraSync]] within a couple days, [[ Howto: Animated jetways#Usage|an additional fix]] will be required.
To use the system, taxi to an animated jetway and park your aircraft with your nosegear on the "T" at the end of the marking line. Click the jetway, and if your aircraft has the appropriate values in its <tt>-set.xml</tt> file, the jetway will extend and raise/lower itself to your door! Updated <tt>-set.xml</tt> files for the [[Boeing 737-300]], [[Boeing 747-400]], and [[Boeing 777-200ER]] can be downloaded from [http://www.flightgear.org/forums/viewtopic.php?t=8728&start=90#p91826 this post] of the development thread.
Unfortunately, there are still a few unresolved issues with the jetways. The biggest being that they currently cannot operate independently.
[[File:KLAS.jpg|thumb|right|250px|A Southwest Airlines [[Boeing 737-300]] parked at Concourse B at KLAS. Concourse C is visible in the background.]]===Las Vegas McCarran International Airport===[[User:Skyop|Skyop]] has modeled Concourse A, Concourse B, Concourse C, and the Charter International Terminal at Las Vegas McCarran International Airport (KLAS). Unfortunately, the new Concourse D could not be modeled as there was no [[GPL]] -compatible satellite imagery available. You can obtain the new terminals via [[TerraSync]].
International Airport===[[User:Skyop|Skyop]] has also modeled the passenger terminal at Reno International Airport (KRNO). It will be submitted into the [[FlightGear Scenery Database]] and available through [[TerraSync]] soon.
updates ===== Aerial refueling articles=== The [[Howto: Aerial refueling| aerial refueling howto]] has been updated and slightly cleaned up, to increase its readability. In addition to that, a developers howto has been written, to provide an easy to understand article on [[Howto: Implement aerial refueling capability| how to implement aerial capability]] on aircraft.
Red- Green Anaglyph OSG Render in action.]] ===Anaglyph: FlightGear in 3D=== We all know that certain cinemas show certain movies in 3D. Most of the time the spectators wear those weird looking pairs of Red-Green or Red-Cyan glasses. These glasses divide the two (colored) layers on the screen between our two eyes; thus creating the effect of 3D. Since the switch to [[OSG]], FlightGear is able to generate such images as well!
[[Anaglyph (3D) |This new wiki article]] explains how to obtain or create a pair of 3D-glasses and how to configure FlightGear .
===How do I commit changes to Git on Windows?=== Three months after our big move to [[ Git]] , there finally is a tutorial on how to commit changes to Git on a Windows based computer! This allows every FlightGear user/developer to get their edits up in the official FlightGear repository. Let's hope that this will stimulate more people to start developing and sharing their work with the rest of the world.
Read the article at [[ FlightGear Git on Windows#Commiting changes]].
===Nasal articles=== In the aftermath of a [ http://www.flightgear.org/forums/viewtopic.php?f=30&t=8995 forum topic], work has been started on expanding the number of [[Nasal]] related articles at the wiki. These articles should help (new) developers to understand the scripting language and eventually write their own scripts.
All Nasal articles are collected in a [[ :Category:Nasal|special category]]. More articles are welcome, as always, so feel free to share your Nasal knowledge!
===What kind of bindings are there?=== FlightGear supports a large range of [[ bindings]] , which are actions that happen on clicking certain objects/menus. For example, when you click the gear lever in the [[Boeing 777]], a binding actually "transmits" the command to the gear. Another example that is widely used is an autopilot rotary knob (eg. for setting the heading). When you click these knobs with your mouse, bindings define what properties are changed and with what steps.
Work has began on collecting all those bindings in a single document. Check out [[ Bindings|the list]] !
== Community news == === FlightGear on YouTube === * A [http://www.youtube.com/watch?v=-1pI8bIOxYA wonderful example] of the possibilities and power of FlightGear, in which FlightGear is connected to some avionics equipment ( including flight displays and EICAS). * Chances are big that you never saw anything like what is done in [http://www.youtube.com/watch?v=ISiia1syhTM this video], before. These people connected a radio controller vehicle to their computer and visualized its movements with FlightGear's [[ jeep]] . * Our home-director, Oscar, uploaded a [http://www.youtube.com/watch?v=a-40ocTyVGY nice video] summarising the KLM fleet in FlightGear. * In case you have missed it, a [http://www.dailymotion.com/video/x5i0i0_brest_videogames video showing photorealistic scenery] in Brest. * Despite the bad graphics (clouds and smoke), this [http://www.youtube.com/watch?v=t90qRgczJ-o Red Bull Air Race video] shows once again what an enormous range of different things one can do in FlightGear. A [http://www.youtube.com/watch?v=oQQDL7jaScQ second video] was uploaded as well. * A new flightgear promo has been uploaded by 'TheMasterofmod'. This [http://www.youtube.com/watch?v=gwFJcu5I4is Promotional Video] focus' on Military Operations and the extensive possibilities with military craft in Flightgear.
XkeApfVUnVk&feature= PlayList&p= 3B31CCD15245D0AA&playnext_from=PL&index=0&playnext=1 Watch the FlightGear PlayList] for a collection of all ( somewhat) quality FlightGear videos ever uploaded to YouTube.
New way to contact mpserver maintainers=== After multiple complaints from the community about the difficulty to get in contact with FlightGear [[Howto: Multiplayer|multiplayer] ] server maintainers, a mailingsystem is being set up. So far, only mpserver10 is known to be correctly set up for the new system.
You can contact the maintainer of server10 via admin@mpserver10 .flightgear.org. Other servers are expected to be set up soon.
=== Relaunch of TransGear Airways === This month saw the first event of the resurrected [[TransGear Airways]]. The event was planned by Lukosius and Redneck. Redneck and Jomo provided [[air traffic control]] services. The event was well received and attended by registered TGA pilots and other unregistered pilots as well. Details are available on the [http://transgear.treborlogic.com official site]. The September event will be the first event scheduled using Yourgod's scheduling software which will allow pilots to plan their own routes within the event.
Update on FlightProSim === Thanks in part to ''jackmermod'', the FlightGear community now has [http:// flightgear. org/forums/viewtopic. php?f=3&t=8225&start=45#p90830 access] to the source code of the much-discussed [[FlightProSim]], which will allow for a better and more thorough investigation of the simulator. Browsing through the source directory structure has so far given promising results, but compiling the program itself has been problematic.
And finally= = === Contributing === One of the regular thoughts expressed on the FlightGear forums is "I' d like to contribute but I don' t know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].
=== Reminder: Google's Summer of Code 2011 === We would like to remind all readers that the FlightGear project is planning to participate in [[ GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear. org/forums/viewforum. php?f=38 get in touch].
[[en:FlightGear Newsletter August 2010]]
[[Category:FlightGear Newsletter|2010 08]]