FlightGear Scenery Designer: Difference between revisions

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[[File:fgsd-wiki-title.jpg]]
[[File:fgsd-wiki-title.jpg]]


FlightGear Scenery Designer ( aka fgsd ) is a tool to design and create custom-made scenery tiles suitable to FlightGear.
FlightGear Scenery Designer ( aka fgsd ) is a tool to design and create custom-made scenery tiles suitable to FlightGear.  It performs a similar function to [[TerraGear]], but in a different way.  TerraGear is intended for batch processing of large numbers of files, and thus is used to produce the global scenery distributed with [[FlightGear]] and via [[TerraSync]]; fgsd is intended more for small-scale fine-tuning of a few tiles through a graphical interface.


== Philosophy ==
== Documentation ==
 
Documentation on fgsd is thin and hard to find.  Besides this wiki page, you may want to read the following:
 
* [[Howto: Make an airport]]
* The [http://fgsd.sourceforge.net/doc.html documentation page] of the [fgsd http://fgsd.sourceforge.net/ Sourceforge] website.
* A four-part video tutorial/demonstration
* The FlightGear Forum, in the scenery section.  This seems to be the most current information, but information can be hard to find.
 
== History and Philosophy ==


''How fgsd works and what are the ideas that drive its design''
''How fgsd works and what are the ideas that drive its design''
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additionally, 3D object models can be placed here and there to add verticality to this somewhat horizontal world.
additionally, 3D object models can be placed here and there to add verticality to this somewhat horizontal world.


One side effect is that modified land cover contours can be exported to a format that TerraGear can use. A centralized database of contours is setup for that ( see http://www.custom-scenery.org ). This way collaborative changes to the global scenery can be consolidated and the next round of global scenery generation will include submitted individual changes.
One side benefit of this approach is that modified land cover contours can be exported to a format that TerraGear can use. A centralized database of contours is setup for that ( see http://www.custom-scenery.org ). This way collaborative changes to the global scenery can be consolidated and the next round of global scenery generation will include submitted individual changes.
Of course, import from the landcover database is possible in fgsd.
Of course, import from the landcover database is possible in fgsd.


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