Cessna 182S: Difference between revisions

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Robot: Cosmetic changes
m (Reverted edits by Tent405 (Talk) to last revision by Flug)
m (Robot: Cosmetic changes)
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project-wide [[Bugs]] page.
project-wide [[Bugs]] page.


==== no cockpit light at night visible ====  
==== no cockpit light at night visible ====


==== no pilot or copilot visible ====
==== no pilot or copilot visible ====
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==== aircraft has no shadow ====
==== aircraft has no shadow ====


==== The model has no landing light ====
==== The model has no landing light ====


This  detracts only slightly from the realism of the landing, because at touchdown attitude, the pitch attitude is so high  that the landing light is pointing way up in the air;  therefore almost anything that could possibly be lit up by the landing light  is blocked from view by the cowling.  A privately-owned aircraft is  not even required to have a landing light, even when being operated  at night.  Landing with burned-out landing  lights is no big deal ... assuming the runway-edge lights are  working.  The so-called landing light is mostly just a taxi  light.  The only part of the landing where the landing light is  really useful is for reading the big painted number on the runway,  to confirm that you aren't landing on the wrong runway.
This  detracts only slightly from the realism of the landing, because at touchdown attitude, the pitch attitude is so high  that the landing light is pointing way up in the air;  therefore almost anything that could possibly be lit up by the landing light  is blocked from view by the cowling.  A privately-owned aircraft is  not even required to have a landing light, even when being operated  at night.  Landing with burned-out landing  lights is no big deal ... assuming the runway-edge lights are  working.  The so-called landing light is mostly just a taxi  light.  The only part of the landing where the landing light is  really useful is for reading the big painted number on the runway,  to confirm that you aren't landing on the wrong runway.




=== Cockpit===  
=== Cockpit ===


==== Call-sign placard on panel does not match tail-number on fuselage. ====
==== Call-sign placard on panel does not match tail-number on fuselage. ====
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==== Can't hear sound when pressing the switches and levers in the cockpit. ====
==== Can't hear sound when pressing the switches and levers in the cockpit. ====


==== No elevator trim control, nor even elevator trim indicator. ====
==== No elevator trim control, nor even elevator trim indicator. ====


As a workaround, you may find trim indications on the location-in-air popup.
As a workaround, you may find trim indications on the location-in-air popup.
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They don't have a 3d look. The cockpit is not textured
They don't have a 3d look. The cockpit is not textured


==== No "flags" on the instruments. ====
==== No "flags" on the instruments. ====


Either the instruments need fixing, or the aircraft needs to use
Either the instruments need fixing, or the aircraft needs to use
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The GS needle goes to  mid-scale if there is no valid signal.  That'll kill you for sure.  I'm told that the hi-res instruments implement flags, but the lo-res ones don't, and the c182 model is using the lo-res versions.
The GS needle goes to  mid-scale if there is no valid signal.  That'll kill you for sure.  I'm told that the hi-res instruments implement flags, but the lo-res ones don't, and the c182 model is using the lo-res versions.


==== hsi does not properly respond to the instrument failure popup. ====
==== hsi does not properly respond to the instrument failure popup. ====


This is not specific to the c182.
This is not specific to the c182.
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=== General ===
=== General ===


==== The model doesn't implement cowl flaps. ====
==== The model doesn't implement cowl flaps. ====


This  affects the realism, especially if you are using the model for  "transition training" into complex aircraft.  Cowl flaps are part of  the workload that makes the thing complex.  Also they underline the  point that the checklist that works for one aircraft doesn't necessarily work for them all.
This  affects the realism, especially if you are using the model for  "transition training" into complex aircraft.  Cowl flaps are part of  the workload that makes the thing complex.  Also they underline the  point that the checklist that works for one aircraft doesn't necessarily work for them all.
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*  However, there is a multiplicative effect: Adding power causes    a nose-up pitching moment when flaps are in an extended position.    Or, to say the same thing, extending the flaps causes a nose-up    pitching moment.  The effect is in proportion to the amount of    power being developed *times* the amount of flap deflection.
*  However, there is a multiplicative effect: Adding power causes    a nose-up pitching moment when flaps are in an extended position.    Or, to say the same thing, extending the flaps causes a nose-up    pitching moment.  The effect is in proportion to the amount of    power being developed *times* the amount of flap deflection.


==== The model seems never to consume any fuel. ====
==== The model seems never to consume any fuel. ====


A dump of the property list indicates that engines/engine/fuel-flow-gph  takes on reasonable values and tracks the throttle setting, while  engines/engine/fuel-flow_pph remained stuck at zero.  This is a  particularly bad disconnect, since apparently the latter is what  gets integrated to calculate engines/engine/fuel-consumed-lbs.
A dump of the property list indicates that engines/engine/fuel-flow-gph  takes on reasonable values and tracks the throttle setting, while  engines/engine/fuel-flow_pph remained stuck at zero.  This is a  particularly bad disconnect, since apparently the latter is what  gets integrated to calculate engines/engine/fuel-consumed-lbs.
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The horizon instrument is in wrong position after doing some wild flying maneuvers.  This is a realistic model of a tumbled gyro.
The horizon instrument is in wrong position after doing some wild flying maneuvers.  This is a realistic model of a tumbled gyro.


==== Cockpit window has no windscreen wipers. ====
==== Cockpit window has no windscreen wipers. ====


This is realistic.
This is realistic.


==== hud is not available. ====
==== hud is not available. ====


This is realistic.
This is realistic.
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==== cockpit area lighting, so that (among other things) the flap handle can be seen at night. ====
==== cockpit area lighting, so that (among other things) the flap handle can be seen at night. ====


==== Retractible landing gear. ====
==== Retractible landing gear. ====


There now exists at c182rg model.
There now exists at c182rg model.
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In the model, the engine noise <strike>is</strike> was the same at all speeds from 1500 RPM on up.  (The pitch gets lower as the speed  drops below 1500 RPM.)  This has an impact on pilot technique; the  pilot should be able to hear RPM changes, anywhere in the range.  This is particularly significant when doing the preflight magneto check at 1700 RPM.
In the model, the engine noise <strike>is</strike> was the same at all speeds from 1500 RPM on up.  (The pitch gets lower as the speed  drops below 1500 RPM.)  This has an impact on pilot technique; the  pilot should be able to hear RPM changes, anywhere in the range.  This is particularly significant when doing the preflight magneto check at 1700 RPM.


==== Pilot seat. ====
==== Pilot seat. ====


== External links ==
== External links ==

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