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* Scenery textures resolution ($FGROOT/Textures vs $FGROOT/Textures.high) | * Scenery textures resolution ($FGROOT/Textures vs $FGROOT/Textures.high) | ||
* ... | * ... | ||
Contrary to what many people believe, the impacts of high vertex-count models on framerate is fairly minimal. For graphic artists, the key things that should be avoided are: | |||
* high resolution textures | |||
* textures containing alpha | |||
* unwant polygons casting shadows |
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