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: Color: This material is medium grey. Red Green Blue (of which the color is composed) are all medium strong. <tt>rgb 0 0 0</tt> is black, <tt>rgb 1 1 1</tt> is white. Mix to your needs. In the example to the right, red and green make yellow. (More examples [http://web.njit.edu/~walsh/rgb.html here]. Those RGB values can go from 0 to 255, so divide by 255 to get the value appropriate for AC files.) | : Color: This material is medium grey. Red Green Blue (of which the color is composed) are all medium strong. <tt>rgb 0 0 0</tt> is black, <tt>rgb 1 1 1</tt> is white. Mix to your needs. In the example to the right, red and green make yellow. (More examples [http://web.njit.edu/~walsh/rgb.html here]. Those RGB values can go from 0 to 255, so divide by 255 to get the value appropriate for AC files.) | ||
: The examples on the right have been made with the [[Bo105]] material dialog (when using the model, press Ctrl-Y to open it). Of course you can make them in the AC file as well: Open, edit, save, done. | : The examples on the right have been made with the [[MBB Bo 105|Bo105]] material dialog (when using the model, press Ctrl-Y to open it). Of course you can make them in the AC file as well: Open, edit, save, done. | ||
: The suggested rgb setting for textures is 1 1 1, which shows the colors on the texture excactly as they were drawn. This is a problem with [[SketchUp]] resp. the [[SketchUp to AC3D exporter]]. There are two solutions to this: | : The suggested rgb setting for textures is 1 1 1, which shows the colors on the texture excactly as they were drawn. This is a problem with [[SketchUp]] resp. the [[SketchUp to AC3D exporter]]. There are two solutions to this: |