FlightGear Newsletter September 2010: Difference between revisions

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===AI FlightPlan Generator===
===AI FlightPlan Generator===
This web-based tool let's you create the waypoint scripts for AI Traffic. In stead of looking up coordinates for every waypoint to add in a flightplan, you can scroll around the earth (Google Maps interface) and add waypoints from there. Every waypoint added will appear in a list of waypoints at the bottom of the screen, where the altitude, speed, on-ground, gear-down and flaps-down properties can be changed.
This web-based tool lets you create the waypoint scripts for AI Traffic. In stead of looking up coordinates for every waypoint to add in a flightplan, you can scroll around the earth (Google Maps interface) and add waypoints from there. Every waypoint added will appear in a list of waypoints at the bottom of the screen, where the altitude, speed, on-ground, gear-down and flaps-down properties can be changed.


When the waypoint is finished, it can be exported to an XML code which then can be used in an AI Scenario.
When the waypoint is finished, it can be exported to an XML code which then can be used in an AI Scenario.
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[[File:Water shader Ju 52.jpg|thumb|270px|[[Junkers Ju 52]] flying over a lake in the French custom scenery.]]
[[File:Water shader Ju 52.jpg|thumb|270px|[[Junkers Ju 52]] flying over a lake in the French custom scenery.]]
===Water shader improvements===
===Water shader improvements===
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun "reflections". The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!
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