371
edits
m (→AI Objects) |
|||
Line 51: | Line 51: | ||
With careful choice of options and locations frame rates can be kept at a reasonable level. Analysis has shown that the tall pole in the tent is the code which measures Altitude Above Ground Level. This is known to be code that is heavy on framerate and which is used extensively in the AI code. It might be possible to get a cheaper, simpler version of this function which would improve the impact on framerate. Hopefully, this will be the next stage of development. | With careful choice of options and locations frame rates can be kept at a reasonable level. Analysis has shown that the tall pole in the tent is the code which measures Altitude Above Ground Level. This is known to be code that is heavy on framerate and which is used extensively in the AI code. It might be possible to get a cheaper, simpler version of this function which would improve the impact on framerate. Hopefully, this will be the next stage of development. | ||
Further development of the Wingman concept will allow formations to break and reform as shown in this video[http://www.youtube.com/watch?v=dBcKET9h5E8]. Subject to further testing and tuning this code | Further development of the Wingman concept will allow formations to break and reform as shown in this video[http://www.youtube.com/watch?v=dBcKET9h5E8]. Subject to further testing and tuning this code should be available in Gitorious by early October. | ||
[[File:FlightPlan_Generator1.png|thumb|270px|A taxi-script example]] | [[File:FlightPlan_Generator1.png|thumb|270px|A taxi-script example]] |
edits