FlightGear Newsletter September 2010: Difference between revisions

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=== Download & Compile script ===
=== Download & Compile script ===
For the Debian/Ubuntu users, an improvement to the [[Scripted Compilation on Linux Debian/Ubuntu|download and compile]]. If svn/git compilation fails from lates revisions (generally caused by sources among different softwares not in sync) you can still compile and obtain the lates known compiling version using the -s switch.
For the Debian/Ubuntu users, an improvement to the [[Scripted Compilation on Linux Debian/Ubuntu|download and compile]]. If svn/git compilation fails from lates revisions (generally caused by sources among different softwares not in sync) you can still compile and obtain the latest known compiling version using the -s switch.


Beware that this feature is under testing, but should work fine.
Beware that this feature is under testing, but should work fine.


[[File:AIWingmenandAITanker.jpg|thumb|200px|AIWingmen and AITanker]]
[[File:AIWingmenandAITanker.jpg|thumb|200px|AIWingmen and AITanker]]
=== AI Objects ===
=== AI Objects ===
Some of the AI code has been revisited and tidied up, in a somewhat vain attempt to reduce the impact on frame rate. The facilities in Slaved Ballistic Objects, Wingmen, Ground Vehicles, and Escorts have been generalized. Now, any of these types can be subordinated, or parented, on any AI object which has a <name> tag. Thus, a wingman can be formated on a an AI Tanker, and can have a slaved droptank.
Some of the AI code has been revisited and tidied up, in a somewhat vain attempt to reduce the impact on frame rate. The facilities in Slaved Ballistic Objects, Wingmen, Ground Vehicles, and Escorts have been generalized. Now, any of these types can be subordinated, or parented, on any AI object which has a <name> tag. Thus, a wingman can be formated on a an AI Tanker, and can have a slaved droptank.
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