Advanced weather: Difference between revisions

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→‎Feature requests on the C++ side: one related patch is available and needs to be reviewed
m (→‎Feature requests on the C++ side: one related patch is available and needs to be reviewed)
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* interactions with the terrain - chiefly samling terrain elevation for large vectors of coordinates
* interactions with the terrain - chiefly samling terrain elevation for large vectors of coordinates
'''Note''': This is currently work in progress. --[[User:T3r|T3r]] 11:17, 3 August 2010 (UTC)
'''Note''': This is currently work in progress. --[[User:T3r|T3r]] 11:17, 3 August 2010 (UTC)
'''Another note''': There is already a proposal for a related patch [http://flightgear.org/forums/viewtopic.php?f=5&t=7358&st=0&sk=t&sd=a&start=90#p82805] which needs to be reviewed/reworked and hopefully committed at some point. Also, we have talked about other ways for speeding up the whole thing even more: [http://www.flightgear.org/forums/viewtopic.php?f=5&t=7358&st=0&sk=t&sd=a&start=30#p71125]--[[User:Hooray|Hooray]] 12:09, 3 August 2010 (UTC)


* calls to place cloud models into the scenery, to remove them and to change their position. Compared with the standard Flightgear 3d clouds, placing and moving models from Nasal seems exceedingly slow. However, local weather uses some features for which it is not obvious if they are supported by the way the standard 3d clouds are implemented. These are:
* calls to place cloud models into the scenery, to remove them and to change their position. Compared with the standard Flightgear 3d clouds, placing and moving models from Nasal seems exceedingly slow. However, local weather uses some features for which it is not obvious if they are supported by the way the standard 3d clouds are implemented. These are:

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