Modeling - Getting Started: Difference between revisions

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== Improving Models for Best FlightGear Performance ==
== Improving Models for Best FlightGear Performance ==
[[Image:Motor.jpg|thumb|270px|Using Multiple Models with varied detailing]]
*Use a single mesh so far as is possible, for example, combine all the parts of a building into one Object.
*Use a single mesh so far as is possible, for example, combine all the parts of a building into one Object.
*Use Materials on Objects instead of textures where possible.
*Use Materials on Objects instead of textures where possible.
*Use a single texture.
*Use a single texture.
*Textures, transparency and .xml included sub-models : The things that kill frame rate in FlightGear. Try to avoid them.
*Textures, transparency and .xml included sub-models : The things that kill frame rate in FlightGear. Try to avoid them.
*If a model has to be detailed to a High Degree, use multiple Objects with different levels of detailing, and switch between them based on LOD.


== Resources ==
== Resources ==
144

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