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== Improving Models for Best FlightGear Performance == | == Improving Models for Best FlightGear Performance == | ||
[[Image:Motor.jpg|thumb|270px|Using Multiple Models with varied detailing]] | |||
*Use a single mesh so far as is possible, for example, combine all the parts of a building into one Object. | *Use a single mesh so far as is possible, for example, combine all the parts of a building into one Object. | ||
*Use Materials on Objects instead of textures where possible. | *Use Materials on Objects instead of textures where possible. | ||
*Use a single texture. | *Use a single texture. | ||
*Textures, transparency and .xml included sub-models : The things that kill frame rate in FlightGear. Try to avoid them. | *Textures, transparency and .xml included sub-models : The things that kill frame rate in FlightGear. Try to avoid them. | ||
*If a model has to be detailed to a High Degree, use multiple Objects with different levels of detailing, and switch between them based on LOD. | |||
== Resources == | == Resources == |
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