Howto:Convert objects from X-Plane: Difference between revisions

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a tutorial on how to convert Microsoft Flight Simulator scenery objects to Flightgear's .ac format.
(Created page with 'This is a tutorial on how to convert Microsoft Flight Simulator scenery objects to Flightgear's .ac format. We uses the fs2xplane package by Jonathan Harris to first convert th…')
 
(a tutorial on how to convert Microsoft Flight Simulator scenery objects to Flightgear's .ac format.)
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This is a tutorial on how to convert Microsoft Flight Simulator scenery objects to Flightgear's .ac format.  
This is a tutorial on how to convert Microsoft Flight Simulator scenery objects to Flightgear's .ac format.  


We uses the fs2xplane package by Jonathan Harris to first convert the model from MSFS to X-Plane. Then, we import this X-Plane model in blender, using XPlane2Blender import filter (also by Jonathan Harris), from which we export the model to FG's native AC3D format. Finally, we extract the lat/lon coordinates from an .xml, and place the object in FGFS.
We will use the fs2xplane package by Jonathan Harris to first convert the model from MSFS to X-Plane. Then, we import this X-Plane model in blender, using the XPlane2Blender import filter (also by Jonathan Harris), from which we export the model to FG's native AC3D format. Finally, we extract the lat/lon coordinates from an xml file, and place the object in FG.


This method has been tested OK on a couple of scenery objects made by Hellfried Miersch for MSFS 2004. I did not test it with models from other sources, yet.
This method has been tested OK on a couple of scenery objects made by [http://www.helles-flusi.de Hellfried Miersch] for MSFS 2004. I did not test it with models from other sources, yet.


I've written some bash scripts to ease the conversation a bit. They have been tested on Gentoo Linux. I have no idea about Windows or Mac scripting, however, the manual procedure of conversation should work on Windows, Mac and Linux.  
I've written some bash scripts to ease the conversation a bit. They have been tested on Gentoo Linux. I have no idea about Windows or Mac scripting, however, the manual procedure of conversation should work on Windows, Mac and Linux.  
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- an X-Plane installation (demo works for me)
- an X-Plane installation (demo works for me)
- blender (tested on ver. 2.48a-r3)
- blender (tested on ver. 2.48a-r3)
- XPlane2Blender (ver 3.09) and fs2xplane (ver 3.11) from http://marginal.org.uk/x-planescenery/tools.html
- XPlane2Blender (ver 3.09) and fs2xplane (ver 3.11) from [http://marginal.org.uk/x-planescenery/tools.html Jonathan Harris' page]
- FG source
- FG source
- and, of course, a MSFS scenery to convert. As an example, I will use a model of "Das Blaue Wunder" (The Blue Wonder http://en.wikipedia.org/wiki/Blue_Wonder), a historic bridge over the Elbe river in Dresden, Germany. It has been created by Hellfried Miersch, you may get it at  
- and, of course, a MSFS scenery to convert. As an example, I will use a model of "Das Blaue Wunder" (The Blue Wonder http://en.wikipedia.org/wiki/Blue_Wonder), a historic bridge over the Elbe river in Dresden, Germany. It has been created by Hellfried Miersch, you may get it at  
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