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== Uniforms == | == Uniforms == | ||
* uniform mat4 gl_ModelViewMatrix; | |||
* uniform mat4 gl_ProjectionMatrix; | |||
* uniform mat4 gl_ModelViewProjectionMatrix; | |||
* uniform mat3 gl_NormalMatrix; | |||
* uniform mat4 gl_TextureMatrix[n]; | |||
struct gl_MaterialParameters { | |||
vec4 emission; | |||
vec4 ambient; | |||
vec4 diffuse; | |||
vec4 specular; | |||
float shininess; | |||
}; | |||
* uniform gl_MaterialParameters gl_FrontMaterial; | |||
* uniform gl_MaterialParameters gl_BackMaterial; | |||
== Varyings == | == Varyings == |
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