Jump to: navigation, search

Howto:Shader programming in FlightGear

5 bytes added, 20:45, 26 March 2010
Language Features
= Language Features =
While GLSL has a C-Like syntax, it introduces some new types and keywords. To get a detailed view of the language, please see the GLSL specification you can find on
The OpenGL Shading Language provides many operators familiar to those with a background in using the C programming language. This gives shader developers flexibility when writing shaders. GLSL contains the operators in C and C++, with the exception of pointers. Bitwise operators were added in version 1.30.

Navigation menu