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This is meant to become an introduction to shader programming in FlightGear, for the time being (03/2010), this is work in progress, please feel free to ask questions or suggest topics. | This is meant to become an introduction to shader programming in FlightGear, for the time being (03/2010), this is work in progress, please feel free to ask questions or suggest topics. | ||
Your help in improving and updating this article is appreciated, thanks! | |||
Tutorials about GLSL Programming in general are collected at [[GLSL Shader Programming Resources]] for a quick reference, please see: http://www.khronos.org/files/opengl-quick-reference-card.pdf. | Tutorials about GLSL Programming in general are collected at [[GLSL Shader Programming Resources]] for a quick reference, please see: http://www.khronos.org/files/opengl-quick-reference-card.pdf. |
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