Programming resources: Difference between revisions

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** [http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Learning to Love your Z-Buffer]
** [http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Learning to Love your Z-Buffer]
** [http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html matrices can be your friend]
** [http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html matrices can be your friend]
== OpenGL Shaders ==
* http://www.lighthouse3d.com/opengl/glsl/
* http://www.lighthouse3d.com/opengl/glsl/index.php
* http://www.opengl.org/documentation/glsl/
* [http://www.clockworkcoders.com/oglsl/tutorials.html Shader Tutorials]
* [http://www.opengl.org/code/category/C20/ Sampe Code & Tutorials]
=== Tutorials ===
* [http://mew.cx/osg_glsl_july2005.pdf GLSL Shading with OpenSceneGraph]
=== Manuals ===
=== References ===
* [http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf Quick Reference]
=== Free Software ===
* http://ati.amd.com/developer/rendermonkey/
* Linux/KDE:
** http://kde-apps.org/content/show.php/QShaderEdit?content=42586


== 3D Maths ==
== 3D Maths ==
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