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| ** [http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Learning to Love your Z-Buffer] | | ** [http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Learning to Love your Z-Buffer] |
| ** [http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html matrices can be your friend] | | ** [http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html matrices can be your friend] |
|
| |
| == OpenGL Shaders ==
| |
| * http://www.lighthouse3d.com/opengl/glsl/
| |
| * http://www.lighthouse3d.com/opengl/glsl/index.php
| |
| * http://www.opengl.org/documentation/glsl/
| |
| * [http://www.clockworkcoders.com/oglsl/tutorials.html Shader Tutorials]
| |
| * [http://www.opengl.org/code/category/C20/ Sampe Code & Tutorials]
| |
| === Tutorials ===
| |
| * [http://mew.cx/osg_glsl_july2005.pdf GLSL Shading with OpenSceneGraph]
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|
| |
| === Manuals ===
| |
| === References ===
| |
| * [http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf Quick Reference]
| |
| === Free Software ===
| |
| * http://ati.amd.com/developer/rendermonkey/
| |
| * Linux/KDE:
| |
| ** http://kde-apps.org/content/show.php/QShaderEdit?content=42586
| |
|
| |
|
| == 3D Maths == | | == 3D Maths == |