Realism: Difference between revisions

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538 bytes added ,  6 June 2006
Sources for FGSD object placement
(Sources for FGSD object placement)
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* Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
* Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
* Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
* Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Real world tower registration data was used to locate towers in the United States. The data was sourced from the United States Federal Communications Comission tower registration database.
Thousands of objects have been added through the [FlightGear Scenery Database http://fgfsdb.stockill.org/].
* 2700+ obstructions added for France (not sure of the source for this obstruction data)
Todo: what are the sources for scenery database? The FAA obstructions data may have been used to populate the scenery database, but I am not sure.


== Weather ==
== Weather ==
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