Realism: Difference between revisions

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1,466 bytes added ,  5 June 2006
Various realism recommendations
(Various realism recommendations)
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As of FG 0.9.10, for the current METAR station, FG models:
As of FG 0.9.10, for the current METAR station, FG models:


* Visibility for the rendered visual environment is set equal to the current METAR visiblity. If the current METAR reports 10 statute mile visiblity, the rendered visibility is 10 statute miles.
* Visibility for the rendered visual environment is set equal to the current METAR visibility. If the current METAR reports 10 statute mile visibility, the rendered visibility is 10 statute miles.


* If the METAR reports rain, FlightGear renders rain (precipitation).
* If the METAR reports rain, FlightGear renders rain (precipitation).
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'''Notes'''
'''Notes'''


* Precipitation is modeled, but the graphics require improvement. Suffcient only to indicate rain.
* Precipitation is modeled, but the graphics require improvement. Sufficient only to indicate rain.


* Lightning is present when a thunderstorm is near, the graphics are a fair representation, but also require improvement.
* Lightning is present when a thunderstorm is near, the graphics are a fair representation, but also require improvement.
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You can do the same for cloud layers. For example METAR code SCT 10 translates to coverage: scattered, elevation: 10039 and FG automatically sets thickness and transition for the layer.
You can do the same for cloud layers. For example METAR code SCT 10 translates to coverage: scattered, elevation: 10039 and FG automatically sets thickness and transition for the layer.
== Visuals ==
Settings for maximum visual experience and rendering quality.
FlightGear command options:
--enable-horizon-effect
--enable-clouds-3d
--enable-specular-highlight (enabled by default)
--enable-real-weather-fetch
--shading-smooth (default)
--enable-skyblend (default)
--enable-textures (default)
--enable-real-weather-fetch
Sky Blend
This rendering option enables "fog" and haze in the distance. "sky and terrain look realistic"
Smooth Shading
Smooths shading.
Textures
Terrain texturing.
Volumetric (3D) Clouds
This renders clouds with three-dimensional realism.
Geometry/Resolution
This is the resolution the FlightGear window is rendered in. The higher the resolution, the greater the detail.
640x480 blocky and lacking in detail
800x600
1024x768
...
1600 x 1200 very fine detail
and up
Use anti-aliasing if you video card supports and your system can handle the extra load.
Real Weather (METAR)
This downloads current real world weather data into FlightGear from the nearest weather station (METAR report). The data is used to influence the environment. The cloud cover specified in the METAR report will be rendered.
Time
Set the current time for your location. If it's dark in San Francisco, it will be dark in the sim.
Yoke and Rudder Pedals
Rudder pedals add to realistic operation and make it much easier to accurately use the rudder over a twist stick. The yoke is less necessary, but can add to realism.


=== Accurate and Detailed Sky Model ===
=== Accurate and Detailed Sky Model ===


FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If it's dawn in Sydney right now, it's dawn in the sim right now when you locate yourself in virtual Sydney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If it's dawn in Sydney right now, it's dawn in the sim right now when you locate yourself in virtual Sydney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
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