Howto:Install scenery: Difference between revisions

Jump to navigation Jump to search
m
cleanup
mNo edit summary
m (cleanup)
Line 1: Line 1:
{{WIP}}
==Obtaining scenery==
 
You can download the official [[World Scenery]] terrain from the [http://www.flightgear.org/Downloads/scenery-1.0.1.html FlightGear website]. Alternatively, custom scenery is available for certain specific areas. They are distributed separately due to their license, or because their level of detail is not suitable for low-end machines. See [[Suggested Airports/Scenery]] for a list of custom scenery projects.
You can download the official [[World Scenery]] terrain from the [http://www.flightgear.org/Downloads/scenery-1.0.1.html FlightGear website]. Alternatively, custom scenery is available for certain specific areas. They are distributed separately due to their license, or because their level of detail is not suitable for low-end machines. See [[Suggested Airports/Scenery]] for a list of custom scenery projects.


There is also a 4 DVD set available for download via [http://www.torrentbox.com/download/59050/FlightGear_4_DVD_Disk-set.torrent BitTorent], which can be a higher performance option for those wanting to download the entire world. And, last but not least, it can be purchased as 3 DVD set from the [http://www.flightgear.org/dvd/ official FlightGear website].
There is also a 4 DVD set available for download via [http://www.torrentbox.com/download/59050/FlightGear_4_DVD_Disk-set.torrent BitTorent], which can be a higher performance option for those wanting to download the entire world. And, last but not least, it can be purchased as 3 DVD set from the [http://www.flightgear.org/dvd/ official FlightGear website].


===TerraSync===
[[TerraSync]] is a very useful utility that automatically downloads and installs needed FlightGear scenery and keeps it up to date while the simulator is running.
===Downloading from mirrors===
A list of mirrors can be found [http://www.flightgear.org/mirrors.html#ftp here].
On most of the mirrors, the latest scenery can be found under <tt>Scenery-1.0.0/</tt>. Downloading from mirrors is often better than the official site, because mirrors are sometimes faster and have more user capacity. Use the [http://www.flightgear.org/Downloads/scenery-1.0.0.html graphical interface] to find the appropriate chunk. Be careful about confusing N with S, and E with W!!
Here is how to find an airport's co-ordinates:
# Go to the Wikipedia page for the airport in question (for example, PHNL for Honolulu)
# Find the co-ordinates (often at the top or right and side, marked with a small globe)
#* e.g. PHNL is in 21 N 157 W. If it's in the western hemisphere, you should round it up... so you should find the block with W160N20 If the co-ords were 21 N 157 E, you would round it '''down'''.. meaning that this location would be E150N20.
==Installing scenery==
You can optionally use a GUI installer, called [[FlightGear Admin Wizard|FGAdmin]], to (un)install scenery.
You can optionally use a GUI installer, called [[FlightGear Admin Wizard|FGAdmin]], to (un)install scenery.


=== GNU/Linux ===
=== GNU/Linux ===
If you are under a Linux operation system and you are not using a graphical interface to extract the tar archive, you can use one of the two following set of commands in a shell terminal.
If you are under a Linux operation system and you are not using a graphical interface to extract the tar archive, you can use one of the two following set of commands in a shell terminal.


Line 19: Line 30:
  tar -xvzf 'input_file.tgz' -C [[$FG_ROOT]]/Scenery
  tar -xvzf 'input_file.tgz' -C [[$FG_ROOT]]/Scenery


In the above two examples it is supposed that the variable $FG_ROOT is set to the root of the data directory. If this is not set, you should substitute in the above examples the $FG_ROOT with the full pathname of this directory. In the above examples 'input_file.tgz' should be substituted with the filename of the archive to be extracted (the filename should be completed with the full pathname or any other valid method so that the shell could find the correct archive).
In the above two examples it is supposed that the variable [[$FG_ROOT]] is set to the root of the data directory. If this is not set, you should substitute in the above examples the $FG_ROOT with the full pathname of this directory. In the above examples 'input_file.tgz' should be substituted with the filename of the archive to be extracted (the filename should be completed with the full pathname or any other valid method so that the shell could find the correct archive).
 


=== Windows ===
=== Windows ===
 
Simply unpack the downloaded scenery into your <tt>[[$FG_ROOT]]/Scenery</tt> directory, using software like [http://www.winzip.com/ Winzip] or [http://www.7-zip.org 7-zip].
Simply unpack the downloaded scenery into your [[$FG_ROOT]]/Scenery directory, using software like [http://www.winzip.com/ Winzip] or [http://www.7-zip.org 7-zip].
 


==Technical==
==Technical==
 
Scenery for FlightGear is determined by looking at the environment variable [[$FG_SCENERY]]. Should the paths in $FG_SCENERY not be valid, FlightGear falls back to <tt>[[$FG_ROOT]]/scenery</tt>.
Scenery for FlightGear is determined by looking at the environment variable $FG_SCENERY. Should the paths in $FG_SCENERY not be valid, FlightGear falls back to $FG_ROOT/scenery.


Mixing scenery types is almost universally a bad idea, and is unsupported. In this connection you should note that the scenery packaged with the base package/windows installer may not be the latest scenery.
Mixing scenery types is almost universally a bad idea, and is unsupported. In this connection you should note that the scenery packaged with the base package/windows installer may not be the latest scenery.


For this reason it's probably better to extract scenery files you've downloaded into a new folder, which we'll call, for the sake of this exercise, $FOOBAR/Scenery
For this reason it's probably better to extract scenery files you've downloaded into a new folder, which we'll call, for the sake of this exercise, <tt>$FOOBAR/Scenery</tt>.
In this directory, create two subdirectories . /Objects and /Terrain. You should untar individual files into the /Terrain folder.
In this directory, create two subdirectories: /Objects and /Terrain. You should untar individual files into the /Terrain folder.


Then you should set up $FG_SCENERY to use the new path:
Then you should set up $FG_SCENERY to use the new path:
*On POSIX Clients<br>set FG_SCENERY="$FOOBAR/Scenery" + FG_SCENERY
*On POSIX Clients<br>set FG_SCENERY="$FOOBAR/Scenery" + FG_SCENERY
*On Windows (FGRun)<br>Go back to the first page of fgrun, and add the $FOOBAR/Scenery folder to the list.
*On Windows (FGRun)<br>Go back to the first page of fgrun, and add the $FOOBAR/Scenery folder to the list.


=== Terrain ===
=== Terrain ===
The Scenery directory will show the following (scenery is shown for completeness and for easy reference to above):
The Scenery directory will show the following (scenery is shown for completeness and for easy reference to above):


Line 66: Line 71:


Note that the directory structure is already present in the tar archive, starting from the Scenery directory. Note that you have to extract the tar archive in the Scenery directory, not in the FG_ROOT directory, because the Scenery directory is not present in the archive.
Note that the directory structure is already present in the tar archive, starting from the Scenery directory. Note that you have to extract the tar archive in the Scenery directory, not in the FG_ROOT directory, because the Scenery directory is not present in the archive.


=== Objects ===
=== Objects ===
Objects and models can be found at the [http://scenemodels.flightgear.org/ FlightGear Scenery Objects Database].
Objects and models can be found at the [http://scenemodels.flightgear.org/ FlightGear Scenery Objects Database].


Line 85: Line 88:
Any objects should be installed under the <tt>Scenery/Objects</tt> directory.
Any objects should be installed under the <tt>Scenery/Objects</tt> directory.


=== Airports ===
Currently FlightGear does not use this directory. However, in upcoming releases, it will be used to extract airport data (like runway usage and parking spots) from. The directory tree might look somewhat overwhelming, it simply follows the <tt>Aiports/[I]/[C]/[A]/</tt> code (see [[ICAO-code]]).


==Downloading from mirrors==
<tt>
 
*Scenery/
A list of mirrors can be found [http://www.flightgear.org/mirrors.html#ftp here].
**Airports/
 
***K/
On most of the mirrors, the latest scenery can be found under <tt>Scenery-1.0.0/</tt>. Downloading from mirrors is often better than the official site, because mirrors are sometimes faster and have more user capacity. Use the [http://www.flightgear.org/Downloads/scenery-1.0.0.html graphical interface] to find the appropriate chunk. Be careful about confusing N with S, and E with W!!
****S/
Here is how to find an airport's co-ordinates:
*****F/
 
<tt>
# Go to the Wikipedia page for the airport in question (for example, PHNL for Honolulu)
# Find the co-ordinates (often at the top or right and side, marked with a small globe)
#* e.g. PHNL is in 21 N 157 W. If it's in the western hemisphere, you should round it up... so you should find the block with W160N20 If the co-ords were 21 N 157 E, you would round it '''down'''.. meaning that this location would be E150N20.
 
 
==TerraSync==
 
[[TerraSync]] is a very useful utility that automatically downloads needed FlightGear scenery and keeps it up to date while the simulator is running.
 


==Related content==
==Related content==
* [[FlightGear Admin Wizard|FGAdmin]]
* [[FlightGear Admin Wizard|FGAdmin]]
* [[Installing Aircraft]]
* [[Installing Aircraft]]
* [[Scenery FAQ]]
* [[Scenery FAQ]]


[[Category:Scenery]]
[[Category:Scenery]]

Navigation menu