''Note some parts of this article have not been updated for 2008''
=== FlightGear starten ===
Grundsätzlich wird der Simulator mit dem Befehl ''fgfs'' und angehängten Optionen gestartet. Jetzt gibt es aber mehrere Arten wie man das umsetzen kann. Die meisten Anwender werden wohl ein Zusatzprogramm wie [[fgrun]] für Windows/POSIX oder den GUI-Launcher für Mac OS X bevorzugen um die Optionen für den Simulator festzulegen und diesem beim Start zu übergeben.
Benutzer die lieber von der Kommandozeile aus arbeiten (oder ''fgrun'' noch nicht kompiliert haben) seien noch ein paar Dinge zum leichteren Einstieg gesagt. Um FlightGear zu starten gibt man ein:
/$HOME/FlightGear/bin/fgfs --fg-root=$HOME/FlightGear/data --fg-scenery=$HOME/FlightGear/data/Scenery --aircraft=c172p
Natürlich ist es sehr umständlich jedes mal beim Starten von FlightGear die ganzen Optionen einzugeben. Deshalb unterstützt fgfs natürlich eine Konfigurationsdatei in welcher man die ganzen Optionen auflisten kann. Dies ist eine simple Textdatei (ASCII) namens
''.fgfsrc '' welche von fgfs in ''$HOME'' erwartet wird und pro Zeile eine Option enthalten sollte. Nachdem diese Angelegt ist können wir munter fortfahren weitere Optionen zu sammeln.
Eine Übersicht über die Optionen gibt's im Wiki unter [[ Command Line Parameters ]] und, wer hätt's gedacht, mit der Option ''--help'' bzw. ''--help --verbose''.
Der erste Flug == === Using the Keyboard and Mouse ===
Users with limited access to a joystick or other controllers sometimes use the keyboard or mouse to control their aircraft. Using the keyboard to fly can be difficult and the mouse is recommended over the keyboard. Other adjustments may be made with the keyboard.
To get help with keyboard commands, with FlightGear running, go to the Help menu, look under Basic Keys (for simulator related commands) and Common Aircraft Keys (for commands universal to all aircraft) and Aircraft Help for key commands specific to your aircraft. A chart displaying what each key does will display.
To use the mouse to fly the aircraft, right click and move the mouse to direct the aircraft, right click again to look around, click again to return to normal.
First Time In the Cockpit ===
Finding your way around the cockpit can be daunting the first time.
Where is the ' virtual cockpit?' Not all FlightGear aircraft come with an interior, including a virtual cockpit. ( Due to FlightGear being used by various research projects, some aircraft may not even come with an exterior model. Remember, FlightGear is very flexible.) A 2D panel may display over the 3d cockpit if one exists. You may turn this off using the View menu. Otherwise, you should be sitting in the virtual cockpit when FlightGear starts, as long as the Cockpit View is selected.
You may find it difficult to read some of the displays, dials and gauges on the instrument panel. Use the Zoom keys to zoom in on an instrument. The 'x' and Shift- X keys control eyepoint zoom in the Cockpit View. Use the joystick hat ( or other controller assigned to this function) to pan the eyepoint to the instrument you wish to read. Then zoom in.
Alternate Method: Click the right mouse button until you get a cursor with two arrows (like this <=>). You can now move your view around the cockpit. Press 'x' and Shift- X to zoom in and out.
Note: Some functions, such as starter or magneto, may be difficult to use or lack "hotspots" to control with your mouse. Especially when flying an aircraft model that is still undergoing development. In this case, look for equivalent controls on a 2D panel or resort to the keyboard. The keyboard controls always work according to the assignments listed on the Help Menu (unless reassigned by an aircraft or configuration). Go to the main window menu, click Help, then click Basic Keys or Common Aircraft Keys.
One of the first steps I take on entering an unfamiliar cockpit is to press Ctrl-C to highlight all the "hotspots" on the 3d cockpit instrument panel. This enables you to easily see where to place the mouse to operate an instrument's controls, buttons, knobs, etc.
Many aircraft offer a help menu specific to that aircraft on the Aircraft Help menu (go to Help, then Aircraft Help.
Making the First Flight == One of the most frequent questions novice pilots ask about any flight sim, but more so to FlightGear , is "why is my aircraft turning left all the time?" Although it could be due to wind gusts crossing the runway, it is more likely due to the increased realism FlightGear provides. In a certain other flight simulator, some settings are turned down to make the aircraft easier to fly. This reduces effects such as propeller torque and p-factor, which may be the cause of the tendency to turn to the left (to figure out which effect, you may read more in [[ Understanding Propeller Torque and P-Factor ]]).
Despite marketing slogans to the contrary, some flight simulators are aimed at a casual game player market, and ship with their "realism" turned down. The realism is always turned up in FlightGear.
FlightGear offers a great deal of realism, which may be confusing to first time pilots.
"Left Turning Syndrome" for the previously mentioned reasons.
Compass Turning Error: A compass, when subjected to the forces of flight, tends to turn in the opposite direction for a brief period before settling on the correct heading. This is not a malfunction.
The Vertical Speed Indicator is also subject to error.
* The Horizontal Situation Indicator is driven by a gyroscope (that is why it's sometimes called a Directional Gyroscope), which is subject to a phenomenon called gyro drift. For a number of reasons, the gyro will drift from its current heading and must be periodically (about every 15 minutes) calibrated to agree with the magnetic compass heading.
Many forces act on an aircraft in flight as well as on the instruments and systems used for control and navigation, and may be counter-intuitive. Pilots must learn to recognize these phenomena and compensate for their effects. FlightGear models instrument errors that exist in the real world.
=== Flying Using Navigational Aids and the Autopilot ===
* Scenery development
en:New to FlightGear]] [[es:Nuevo para FlightGear]]