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The Compositor provides a set of built-in uniforms that are passed along to every shader. These uniforms must '''not''' be defined in the Effect file, as they are defined and updated in C++. | The Compositor provides a set of built-in uniforms that are passed along to every shader. These uniforms must '''not''' be defined in the Effect file, as they are defined and updated in C++. | ||
{| class="wikitable" | {|class="wikitable" style="font-size: 85%; width: auto; table-layout: fixed; | ||
!Name | !Name | ||
!Type | !Type | ||
! | !Description | ||
|- | |- | ||
|<tt>fg_TextureMatrix</tt> | |<tt>fg_TextureMatrix</tt> |
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