Compositor: Difference between revisions

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The Compositor provides a set of built-in uniforms that are passed along to every shader. These uniforms must '''not''' be defined in the Effect file, as they are defined and updated in C++.
The Compositor provides a set of built-in uniforms that are passed along to every shader. These uniforms must '''not''' be defined in the Effect file, as they are defined and updated in C++.


{| class="wikitable"
{|class="wikitable" style="font-size: 85%; width: auto; table-layout: fixed;
!Name
!Name
!Type
!Type
!Purpose
!Description
|-
|-
|<tt>fg_TextureMatrix</tt>
|<tt>fg_TextureMatrix</tt>
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