Howto:Shader programming in FlightGear: Difference between revisions

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{{WIP|More to follow}}
{{WIP|More to follow}}
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If you are creating a shader from scratch, you should follow the [[Shader Style Guide]].


This is meant to become an introduction to '''shader programming in FlightGear''', for the time being (03/2010), this is work in progress, please feel free to ask questions or suggest topics.
This is meant to become an introduction to '''shader programming in FlightGear''', for the time being (03/2010), this is work in progress, please feel free to ask questions or suggest topics.
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Your help in improving and updating this article is appreciated, thanks!
Your help in improving and updating this article is appreciated, thanks!


Tutorials about GLSL Programming in general are collected at [[GLSL Shader Programming Resources]]  
Tutorials about GLSL Programming in general are collected at [[GLSL Shader Programming Resources]].


For an OpenGL quick reference, please see: http://www.khronos.org/files/opengl-quick-reference-card.pdf for an GLSL quick reference see [http://www-evasion.imag.fr/Membres/Sebastien.Barbier/Enseignement/glsl_quickref.pdf glsl_quickref.pdf]
For an OpenGL quick reference, please see: http://www.khronos.org/files/opengl-quick-reference-card.pdf for an GLSL quick reference see [http://www-evasion.imag.fr/Membres/Sebastien.Barbier/Enseignement/glsl_quickref.pdf glsl_quickref.pdf]
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