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FlightGear在当前版本的[[OpenGL]]驱动程序上运行得最棒。如果您运行FlightGear时碰到问题,请参见[[Configuring OpenGL|配置OpenGL]]。 | FlightGear在当前版本的[[OpenGL]]驱动程序上运行得最棒。如果您运行FlightGear时碰到问题,请参见[[Configuring OpenGL|配置OpenGL]]。 | ||
=== | === 获取地景 === | ||
FlightGear安装时自带少量[[scenery|地景]],在 FlightGear 2020.3 LTS中包括: | |||
* 版本特色机场[[Keflavik_Airport|凯夫拉维克国际机场]](BIKF) | |||
* [[Cessna_172P|Cessna 172P]]的教程机场[[Hilo_International_Airport|希洛国际机场]](PHTO) | |||
在FlightGear中,地景一般存放在你的[[$FG ROOT]]目录内,分为三类数据: | |||
* '''机场'''包括跑道用途和停机位等机场数据。 | |||
* '''对象'''和'''模型'''为建筑、桥梁和塔台等三维结构。 | |||
* '''地形'''代表了轮廓、海拔以及你飞行或滑行所经过的地面类型。 | |||
All object data goes in an Objects directory and all terrain data goes in a Terrain directory. The location of the scenery and its sub-directories depends on your particular installation. | All object data goes in an Objects directory and all terrain data goes in a Terrain directory. The location of the scenery and its sub-directories depends on your particular installation. |
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