Zh/FlightGear新手: Difference between revisions

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→‎获取风景: update translate
(→‎获取风景: update translate)
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FlightGear在当前版本的[[OpenGL]]驱动程序上运行得最棒。如果您运行FlightGear时碰到问题,请参见[[Configuring OpenGL|配置OpenGL]]。
FlightGear在当前版本的[[OpenGL]]驱动程序上运行得最棒。如果您运行FlightGear时碰到问题,请参见[[Configuring OpenGL|配置OpenGL]]。


=== 获取风景 ===
=== 获取地景 ===
A limited set of [[scenery]] comes installed with FlightGear, which consists of the area surrounding [[San Francisco International Airport|KSFO]].
FlightGear安装时自带少量[[scenery|地景]],在 FlightGear 2020.3 LTS中包括:
* 版本特色机场[[Keflavik_Airport|凯夫拉维克国际机场]](BIKF)
* [[Cessna_172P|Cessna 172P]]的教程机场[[Hilo_International_Airport|希洛国际机场]](PHTO)


In FlightGear, scenery is divided into two kinds of data: Objects and Terrain. Objects are the buildings, bridges and radio towers, etc. that represent three-dimensional structures. Terrain represents the contours, elevations and type of ground you fly over.
在FlightGear中,地景一般存放在你的[[$FG ROOT]]目录内,分为三类数据:
* '''机场'''包括跑道用途和停机位等机场数据。
* '''对象'''和'''模型'''为建筑、桥梁和塔台等三维结构。
* '''地形'''代表了轮廓、海拔以及你飞行或滑行所经过的地面类型。


All object data goes in an Objects directory and all terrain data goes in a Terrain directory. The location of the scenery and its sub-directories depends on your particular installation.
All object data goes in an Objects directory and all terrain data goes in a Terrain directory. The location of the scenery and its sub-directories depends on your particular installation.
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