Howto:Animate models: Difference between revisions

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=== Tracking ===
=== Tracking ===
The new (in 2.11) [[Howto:Animate gear scissors using the tracking animation|''locked-track animation'']] can do exactly the same thing as the [https://docs.blender.org/manual/en/latest/animation/constraints/tracking/locked_track.html Locked Track constraint] available in Blender. However it can also be used to simulate simple inverse kinematic systems consisting of two bones connected with a revolute joint (aka hinge). See [[Howto:Animate gear scissors using the tracking animation|detailed explanation]].
A ''locked-track animation'' can do exactly the same thing as the [https://docs.blender.org/manual/en/latest/animation/constraints/tracking/locked_track.html Locked Track constraint] available in Blender and can also be used to simulate simple inverse kinematic systems consisting of two bones connected with a revolute joint (aka hinge). For details see: [[Howto:Animate gear scissors using the tracking animation]]


=== Translate ===
=== Translate ===
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