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=== Tracking === | === Tracking === | ||
A ''locked-track animation'' can do exactly the same thing as the [https://docs.blender.org/manual/en/latest/animation/constraints/tracking/locked_track.html Locked Track constraint] available in Blender and can also be used to simulate simple inverse kinematic systems consisting of two bones connected with a revolute joint (aka hinge). For details see: [[Howto:Animate gear scissors using the tracking animation]] | |||
=== Translate === | === Translate === |
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