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(More information about using geometry object for axis.) |
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</source> | </source> | ||
If the <code><axis>...</axis></code> section is omitted entirely, <code>{object-name}-axis</code> will be used by default, where <code>{object-name}</code> is the name of the object being animated. In the earlier example this would be <code>Rudder-axis</code>. | If the <code><axis>...</axis></code> section is omitted entirely, <code>{object-name}-axis</code> will be used by default, where <code>{object-name}</code> is the name of the object being animated (if we are animating more than one object, the first object is used). In the earlier example this would be <code>Rudder-axis</code>. | ||
In the '''.ac''' file, specify a SURF with type (bottom 4 bits, 0=polygon, 1=closedline, 2=line) set to 2, and two vertices that define the axis. For example: | In the '''.ac''' file, specify a SURF with type (bottom 4 bits, 0=polygon, 1=closedline, 2=line) set to 2, and two vertices that define the axis. For example: |
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