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: The examples have been made with the [[Bo105]] material dialog (when using the model, press Ctrl-Y to open it). Of course you can make them in the AC file as well: Open, edit, save, done. | : The examples have been made with the [[Bo105]] material dialog (when using the model, press Ctrl-Y to open it). Of course you can make them in the AC file as well: Open, edit, save, done. | ||
: Most common rgb setting for textures is 1 1 1, which shows the colors on the texture excactly as they were drawn. | : Most common rgb setting for textures is 1 1 1, which shows the colors on the texture excactly as they were drawn. This is a problem with [[SketchUp]] resp. the [[SketchUp to AC3D exporter]]. There are two solutions to this: | ||
: 1. Change the colors to <tt>rgb 1 1 1</tt> after export. That means that you have to change them every time you export the model. | |||
: 2. Or you can set the color of the texture to <tt>rgb 1 1 1</tt> already in SketchUp. You will see the textures whiteish in SketchUp, but correctly after export ([[Textures & Texture Maps in SketchUp#Correct display of texture colors in the AC file|Correct display of texture colors in the AC file]]). | |||
<tt>amb 0.4 0.4 0.4</tt> | <tt>amb 0.4 0.4 0.4</tt> | ||
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<tt>trans 0</tt> | <tt>trans 0</tt> | ||
: With transparency it get really interesting again. Make things transparent, even without using a [[Textures & Texture Maps in SketchUp|texture]]. | : With transparency it get really interesting again. Make things transparent, even without using a [[Textures & Texture Maps in SketchUp|texture]]. | ||
===Textures=== | ===Textures=== |
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