735
edits
m (→AI/MP ranges: https://sourceforge.net/p/flightgear/mailman/message/37220137/) |
(Fixed radius no longer added to BUILDING meshes) |
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Line 8: | Line 8: | ||
|- | |- | ||
| <code>sim/rendering/static-lod/detailed</code> || 1500 m ||All objects (buildings etc) display withing this range. | | <code>sim/rendering/static-lod/detailed</code> || 1500 m ||All objects (buildings etc) display withing this range. | ||
* Building meshes using OBJECT_BUILDING_MESH_DETAILED | * Building meshes using OBJECT_BUILDING_MESH_DETAILED | ||
* The actual visibility range is randomly distributed from <code>/sim/static-lod/rough</code> to twice <code>/sim/static-lod/rough</code>, to reduce apparent "popping". | * The actual visibility range is randomly distributed from <code>/sim/static-lod/rough</code> to twice <code>/sim/static-lod/rough</code>, to reduce apparent "popping". | ||
|- | |- | ||
Line 16: | Line 16: | ||
* Random trees | * Random trees | ||
* Random buildings | * Random buildings | ||
* Building meshes using OBJECT_BUILDING_MESH_ROUGH. | * Building meshes using OBJECT_BUILDING_MESH_ROUGH. | ||
The actual visibility range is randomly distributed from <code>/sim/static-lod/rough</code> to twice <code>/sim/static-lod/rough</code>, to reduce apparent "popping". | The actual visibility range is randomly distributed from <code>/sim/static-lod/rough</code> to twice <code>/sim/static-lod/rough</code>, to reduce apparent "popping". |