Level Of Detail (LOD) Ranges: Difference between revisions

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→‎AI/MP ranges: https://sourceforge.net/p/flightgear/mailman/message/37220137/
(→‎Forum topics: + Forum topic that touches on not using LOD range animations in scenery models)
m (→‎AI/MP ranges: https://sourceforge.net/p/flightgear/mailman/message/37220137/)
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== AI/MP ranges ==
== AI/MP ranges ==
{{Note|For a while now FG supports size based LOD - this is the size of the model on screen in pixels and can be configured in the static lod dialog. All models should have an assigned fallback model; this is a low detail model that can be used for models that are further away.<ref>https://sourceforge.net/p/flightgear/mailman/message/37220137/</ref>}}


AI/MP models (other models that aren't being flown/operated by the user) have two models. The first of these is the low detail (or fallback) model, which can be defined by an model developer (<code>sim/model/fallback-model-index</code>) as one of the values in <code>$FGData/AI/Aircraft/fallback_models.xml</code>. When there is no fallback model defined for a model the blue-yellow glider will be used.
AI/MP models (other models that aren't being flown/operated by the user) have two models. The first of these is the low detail (or fallback) model, which can be defined by an model developer (<code>sim/model/fallback-model-index</code>) as one of the values in <code>$FGData/AI/Aircraft/fallback_models.xml</code>. When there is no fallback model defined for a model the blue-yellow glider will be used.

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