Anti-aliasing: Difference between revisions

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'''Transparency anti-aliasing''' (NVIDIA), called '''Adaptive anti-aliasing''' by AMD, is a 2nd anti-aliasing option (article with [https://www.anandtech.com/show/2116/13 explanation] <small>- [http://web.archive.org/web/20150715074320/https://www.anandtech.com/show/2116/13 archived]</small>). Transparency anti-aliasing can be enabled in the control panel for NVIDIA and AMD GPUs.   
'''Transparency anti-aliasing''' (NVIDIA), called '''Adaptive anti-aliasing''' by AMD, is a 2nd anti-aliasing option (article with [https://www.anandtech.com/show/2116/13 explanation] <small>- [http://web.archive.org/web/20150715074320/https://www.anandtech.com/show/2116/13 archived]</small>). Transparency anti-aliasing can be enabled in the control panel for NVIDIA and AMD GPUs.   


[[:Category:Screenshots_of_overlays|Overlays]] benefit from transparency anti-aliasing. Overlays add very small scale 3d detail to ground when regional terrain has been updated with overlays. Transparency anti-aliasing is most noticeable on overlay grass (High super-sampling transparency anti-aliasing [[:en:images/2/2c/Rotor_downwash_of_the_Aircrane_on_grass,_Florence_Airport_(LIRQ),_Tuscany,_Italy_(Flightgear_2018.x).jpg|example]]). However as of March 2020, transparency anti-aliasing is also applied to things like trees by FlightGear. High vegetation density with overlays can cause a bottleneck depending on GPU.   
[[:Category:Screenshots_of_overlays|Overlays]] benefit from transparency anti-aliasing. Overlays add very small scale 3d detail to ground when regional terrain has been updated with overlays. Transparency anti-aliasing is most noticeable on overlay grass (High super-sampling transparency anti-aliasing [[:File:Rotor downwash of the Aircrane on grass, Florence Airport (LIRQ), Tuscany, Italy (Flightgear 2018.x).jpg|example]]). However as of March 2020, transparency anti-aliasing is also applied to things like trees by FlightGear. High vegetation density with overlays can cause a bottleneck depending on GPU.   


Transparency anti-aliasing can take up a lot of GPU time. This is in addition to overlays being a demanding on the GPU. Anti-aliasing and overlays don't need extra CPU time, and you can try turning them up if you are CPU bound, or your GPU has FPS to spare.  
Transparency anti-aliasing can take up a lot of GPU time. This is in addition to overlays being a demanding on the GPU. Anti-aliasing and overlays don't need extra CPU time, and you can try turning them up if you are CPU bound, or your GPU has FPS to spare.  

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