Anti-aliasing: Difference between revisions

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(Add a section for overriding AA via the control panel to values higher than what FG launcher UI currently allows, or setting transparency AA. Add a note about the black square bug in NVIDIA cards when AA is forced off in the control panel but is turned on in FG.)
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By default, [[FlightGear]] will not use '''{{Wikipedia|anti-aliasing|noicon=1}}''' during the simulation. This results in incorrect rendering of sharp straight lines and very small objects. In order to correct this, you can apply the anti-aliasing function; however, this will slow down rendering and is not guaranteed to work on all graphics cards.
By default, [[FlightGear]] will not use '''{{Wikipedia|anti-aliasing|noicon=1}}''' during the simulation. This results in incorrect rendering of sharp straight lines and very small objects. In order to correct this, you can apply the anti-aliasing function; however, this will slow down rendering and is not guaranteed to work on all graphics cards.


NVIDIA and AMD drivers have an additional option for transparency anti-aliasing that is helpful for use with overlays.
NVIDIA and AMD drivers have an additional option for transparency anti-aliasing (called adaptive anti-aliasing by AMD) that is helpful for use with overlays.
 
Try turning anti-alising higher than what you would normally use if your FPS is limited by your CPU, or if you have more FPS than you want. Anti-aliasing only needs GPU time, it doesn't need extra CPU time.


== Examples ==
== Examples ==
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[[File:Rotor_wash.jpg|thumb|300px| Volumetric grass effect using the overlays]]
[[File:Rotor_wash.jpg|thumb|300px| Volumetric grass effect using the overlays]]


A 2nd anti-aliasing option is transparency anti-aliasing. [[:Category:Screenshots_of_overlays|Overlays]] benefit from transparency anti-aliasing. Overlays add very small scale 3d detail to ground when regional terrain has been updated with overlays. Transparency anti-aliasing is most noticeable on overlay grass (High super-sampling transparency anti-aliasing [http://wiki.flightgear.org/images/2/2c/Rotor_downwash_of_the_Aircrane_on_grass%2C_Florence_Airport_%28LIRQ%29%2C_Tuscany%2C_Italy_%28Flightgear_2018.x%29.jpg example]). Transparency anti-aliasing can be enabled in the control panel for NVIDIA and AMD GPUs. However as of March 2020, this is also applied to things like trees by Flightgear. High vegetation density with overlays can cause a bottleneck depending on GPU. Transparency anti-aliasing can take up a lot of GPU time.  
'''Transparency anti-aliasing''' (NVIDIA), called '''Adaptive anti-aliasing''' by AMD, is a 2nd anti-aliasing option (article with [https://www.anandtech.com/show/2116/13 explanation] <small>- [http://web.archive.org/web/20150715074320/https://www.anandtech.com/show/2116/13 archived]</small>). Transparency anti-aliasing can be enabled in the control panel for NVIDIA and AMD GPUs.
This is in addition to overlays being demanding.  
 
[[:Category:Screenshots_of_overlays|Overlays]] benefit from transparency anti-aliasing. Overlays add very small scale 3d detail to ground when regional terrain has been updated with overlays. Transparency anti-aliasing is most noticeable on overlay grass (High super-sampling transparency anti-aliasing [[:en:images/2/2c/Rotor_downwash_of_the_Aircrane_on_grass,_Florence_Airport_(LIRQ),_Tuscany,_Italy_(Flightgear_2018.x).jpg|example]]). However as of March 2020, transparency anti-aliasing is also applied to things like trees by FlightGear. High vegetation density with overlays can cause a bottleneck depending on GPU.
 
Transparency anti-aliasing can take up a lot of GPU time. This is in addition to overlays being a demanding on the GPU. Anti-aliasing and overlays don't need extra CPU time, and you can try turning them up if you are CPU bound, or your GPU has FPS to spare.  


The Multi-sample (MSAA) option has the best results without too much slowdown. It's recommended. The super-sampling option is slower.
The Multi-sample (MSAA) option has the best results without too much slowdown. It's recommended. The super-sampling option is slower.
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