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The '''multiplayer protocol''' is the way FlightGear communicates between instances and the [[Howto:Multiplayer|multiplayer]] servers. | The '''multiplayer protocol''' is the way FlightGear communicates between instances and the [[Howto:Multiplayer|multiplayer]] servers. | ||
{{Caution|Since FlightGear 2020.3 the option to select protocols other than 2017.2 have been removed and only Version 2 (2017.2) of the property encoding is currently supported, older versions are obsolete and may be removed at some point FlightGear 2020.3.}} | {{Caution|Since FlightGear 2020.3 the option to select protocols other than 2017.2 have been removed from the GUI and only Version 2 (2017.2) of the property encoding is currently supported, older versions are obsolete and may be removed at some point FlightGear 2020.3.}} | ||
The multiplayer protocol uses XDR encoded messages that are sent via UDP. All messages are composed of XDR (eXternal Data Representation) encoded data as per RFC 1832. | The multiplayer protocol uses XDR encoded messages that are sent via UDP. All messages are composed of XDR (eXternal Data Representation) encoded data as per RFC 1832. |
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