Modeling - Getting Started: Difference between revisions

Jump to navigation Jump to search
m
Added reference to 'Blender AC3D import and export' wiki page
(Blender: added note about 'Backface Culling' / Inverted Normals)
m (Added reference to 'Blender AC3D import and export' wiki page)
 
Line 23: Line 23:
* [http://wiki.blender.org Blender Manual]
* [http://wiki.blender.org Blender Manual]
* [http://blenderartists.org/forum/ Excellent forum for discussing Blender issues]
* [http://blenderartists.org/forum/ Excellent forum for discussing Blender issues]
* [[Blender AC3D import and export]]


Note: Before you start modelling its recommended to activate the 'Backface Culling' option (Viewport Shading -> Options). This will allow you to spot faces with inverted Normals. In FlightGear these faces will be invisible. To check your model for this issue switch Viewport Shading to Solid. Now you will be able to spot the affected faces. To correct them, mark all affected Faces. Then go to Mesh -> Normals and click 'Flip'.
Note: Before you start modelling its recommended to activate the 'Backface Culling' option (Viewport Shading -> Options). This will allow you to spot faces with inverted Normals. In FlightGear these faces will be invisible. To check your model for this issue switch Viewport Shading to Solid. Now you will be able to spot the affected faces. To correct them, mark all affected Faces. Then go to Mesh -> Normals and click 'Flip'.
33

edits

Navigation menu