Modeling - Getting Started: Difference between revisions

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Blender: added note about 'Backface Culling' / Inverted Normals
m (→‎Problems and Solutions: Moving section down to related content section)
(Blender: added note about 'Backface Culling' / Inverted Normals)
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* [http://wiki.blender.org Blender Manual]
* [http://wiki.blender.org Blender Manual]
* [http://blenderartists.org/forum/ Excellent forum for discussing Blender issues]
* [http://blenderartists.org/forum/ Excellent forum for discussing Blender issues]
Note: Before you start modelling its recommended to activate the 'Backface Culling' option (Viewport Shading -> Options). This will allow you to spot faces with inverted Normals. In FlightGear these faces will be invisible. To check your model for this issue switch Viewport Shading to Solid. Now you will be able to spot the affected faces. To correct them, mark all affected Faces. Then go to Mesh -> Normals and click 'Flip'.


==== SketchUp ====
==== SketchUp ====
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