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Finally, while it is possible to use Earthview in rendering schemes other then ALS, this is neither supported nor endorsed. While they work perfectly well for the normal operations envelope of a flightsim, at high altitude the default renderer as well as [[Project Rembrandt]] do not render a realistic horizon line, plausible atmosphere visuals or the hard shadows of outer space and Earthview can not compensate for these issues. | Finally, while it is possible to use Earthview in rendering schemes other then ALS, this is neither supported nor endorsed. While they work perfectly well for the normal operations envelope of a flightsim, at high altitude the default renderer as well as [[Project Rembrandt]] do not render a realistic horizon line, plausible atmosphere visuals or the hard shadows of outer space and Earthview can not compensate for these issues. | ||
== Customization == | == Customization == | ||
To get full advantage of Earthview, and your graphic card, you may install and use your own high resolution tiles as well as normal maps having a alpha channel to trigger parallax mapping. | To get full advantage of Earthview, and your graphic card, you may install and use your own high resolution tiles as well as normal maps having a alpha channel to trigger parallax mapping. | ||
==== Texture generation ==== | ==== Texture generation ==== | ||
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The solution is to add margins that encompass a bit of the neighbouring tiles. This is what [https://github.com/chris-blues/Nasa2FGearthview Nasa2FGearthview] is doing (as well as the texture set provided). These bordered tiles don't use '''earth_unitscale_rawuv.ac''' but instead '''earth_unitscale_hires.ac''', which is the default (see [https://forum.flightgear.org/viewtopic.php?f=6&t=15754&start=135#p207629 this forum post] for the original discussion). In other words, if you use [https://github.com/chris-blues/Nasa2FGearthview Nasa2FGearthview] to generate your own textures, you do not need to change '''earth.xml''' nor '''earth_unitscale_rawuv.ac''', but you should still edit '''earth_unitscale_hires.ac''' if you want to use dds tiles. | The solution is to add margins that encompass a bit of the neighbouring tiles. This is what [https://github.com/chris-blues/Nasa2FGearthview Nasa2FGearthview] is doing (as well as the texture set provided). These bordered tiles don't use '''earth_unitscale_rawuv.ac''' but instead '''earth_unitscale_hires.ac''', which is the default (see [https://forum.flightgear.org/viewtopic.php?f=6&t=15754&start=135#p207629 this forum post] for the original discussion). In other words, if you use [https://github.com/chris-blues/Nasa2FGearthview Nasa2FGearthview] to generate your own textures, you do not need to change '''earth.xml''' nor '''earth_unitscale_rawuv.ac''', but you should still edit '''earth_unitscale_hires.ac''' if you want to use dds tiles. | ||
==== Open tips ==== | ==== Open tips ==== | ||
* Since there is no limit to customization, and if you can afford 50GB of disk space, you can create a whole set of directories containing Earth textures for each month of the year, as for instance: | * Since there is no limit to customization, and if you can afford 50GB of disk space, you can create a whole set of directories containing Earth textures for each month of the year, as for instance: | ||
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And you'll be flying Earth with textures matching the current month! | And you'll be flying Earth with textures matching the current month! | ||
* You may also fancy textures from other celestial bodies, as for instance the Moon. Textures generator available here [https://github.com/eatdust/LROC2FGearthview LROC2FGearthview] and shaders there [https://github.com/eatdust/moonshaders moonshaders]. | * You may also fancy textures from other celestial bodies, as for instance the Moon. Textures generator available here [https://github.com/eatdust/LROC2FGearthview LROC2FGearthview] and shaders there [https://github.com/eatdust/moonshaders moonshaders], see the original discussion on the forum [https://forum.flightgear.org/viewtopic.php?f=87&t=15754&start=375#p369043 viewtopic.php?f=87&t=15754&start=375#p369043]. | ||
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