Suggested custom scenery: Difference between revisions

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(Quick temporary update with info on project3000, OSM2City scenery, obsolete and integrated sceneries, and some areas that have high resolution terrain and regional definitions that have been updated recently)
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* See [[Suggested_airports]] for a quick list of featured airports situated in well developed regions, with links to OSM2City scenery. It's suitable for newcomers to start at to explore surrounding regions.
* See [[Suggested_airports]] for a quick list of featured airports situated in well developed regions, with links to OSM2City scenery. It's suitable for newcomers to start at to explore surrounding regions.


* Terrain on terrasync: Terrasync scenery which is automatically downloaded has high resolution terrain. All of Europe currently has high resolution terrain from CORINE data.  
* Terrain in Terrasync: Terrasync scenery which is automatically downloaded has high resolution terrain. All of Europe currently has high resolution terrain from CORINE data.  


* Terrain in custom sceneries: The page as it stands is missing almost all custom terrain. Some old island custom sceneries have been merged into the automatically downloaded sceneries terrasync. If you are the creator of a Island scenery you can add it to terrasync by contacting the flightgear-devel [[Mailing_lists|mailing list]]. [[User:Wlbragg#Kansas_Custom_Scenery|Kansas/Midwest]] and [[US-Tennessee_Custom_Scenery|Tennessee]] are two examples of custom sceneries that aren't obsolete (March 2020).
* Terrain in custom sceneries: The page as it stands is missing almost all custom terrain. Some old island custom sceneries have been merged into the automatically downloaded sceneries terrasync. If you are the creator of a Island scenery you can add it to terrasync by contacting the flightgear-devel [[Mailing_lists|mailing list]]. [[User:Wlbragg#Kansas_Custom_Scenery|Kansas/Midwest]] and [[US-Tennessee_Custom_Scenery|Tennessee]] are two examples of custom sceneries that aren't obsolete (March 2020).


* [[Project3000]] adds a lot of clutter and detail to airports which do not have details. It's a must have. It is planned to be integrated into the FG core eventually. [https://forum.flightgear.org/viewtopic.php?f=5&t=27688 Forum thread]
* [[Project3000]] adds a lot of clutter and buildings to airports which do not have models or details. It's a must have. It is planned to be integrated into the FG core eventually. [https://forum.flightgear.org/viewtopic.php?f=5&t=27688 Forum thread]


* There are OSM2City buildings, roads, pylons, and so on, for entire countries and cities [[Areas_populated_with_osm2city_scenery|here]]. There is a current ongoing world build of OSM2City scenery ([[forum thread]]) for Flightgear 2020.1(2019.2 nightlies).
* There are OSM2City buildings, roads, pylons, and so on, for entire countries and cities [[Areas_populated_with_osm2city_scenery|here]]. There is a current ongoing world build of OSM2City scenery ([https://forum.flightgear.org/viewtopic.php?f=5&t=35581 forum thread]) for Flightgear 2020.1(2019.2 nightlies).


* Regional definitions in FG core: Areas with regional definitions and materials which use recent engine features, that are in areas with reasonably high resolution terrain, have ''extremely'' high fidelity at high settings. ''The following list is not comprehensive'', and are just off the top of my head. Areas with regional definitions and materials that were updated with recent features like overlays and hhave high resolution terrain: Hawaii, Norway, Iceland, Sweden, Mediterranean landscapes (Spain, Sicily, Portugal, southern Italy, Greece). Areas with partial overlays and developed scenery with high resolution terrain: Swizerland, Alps (in many countries), central Europe & England, Corsica. Well developed areas with regional definitions that predate overlays: Alaska, South America (lower res terrain). Somewhat recently developed areas: South Africa in places (lower res terrain).  
* Regional definitions in FG core: Areas with regional definitions and materials which use recent engine features, that are in areas with reasonably high resolution terrain, have ''extremely'' high fidelity at high settings. ''The following list is not comprehensive'', and are just off the top of my head. Areas with regional definitions and materials that were updated with recent features like overlays and hhave high resolution terrain: Hawaii, Norway, Iceland, Sweden, Mediterranean landscapes (Spain, Sicily, Portugal, southern Italy, Greece). Areas with partial overlays and developed scenery with high resolution terrain: Swizerland, Alps (in many countries), central Europe & England, Corsica. Well developed areas with regional definitions that predate overlays: Alaska, South America (lower res terrain). Somewhat recently developed areas: South Africa in places (lower res terrain).  


* Custom terrain & region definitions projects: There are ongoing [[:Category:Scenery_enhancement_projects|scenery enhancement projects]] to update both regional definitions and terrain in large areas like the [[Australia_Custom_Scenery Australia/Pacific]] (regional definitions are planned to be added to FG core). Only a partial list, search the scenery forum for details. Some of the output of projects like Hawaii terrain has been integrated into Terrasync.
* Custom terrain & region definitions projects: There are ongoing [[:Category:Scenery_enhancement_projects|scenery enhancement projects]] to update both regional definitions and terrain in large areas like the [[Australia_Custom_Scenery|Australia]] (regional definitions are planned to be added to FG core). Only a partial list, search the scenery forum for details. Some of the output of projects like Hawaii terrain has been integrated into Terrasync.


* Screenshots in this page are extremely outdated.
* Screenshots in this page are extremely outdated.
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