Howto:Record, analyze and replay multiplayer flights with network tools: Difference between revisions

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+- Lead section; + (Somewhat) related wiki articles: Generic protocol, Interfacing FlightGear, JSBSim Logging, Logging properties
m (+- Lead section, to reflect the move)
(+- Lead section; + (Somewhat) related wiki articles: Generic protocol, Interfacing FlightGear, JSBSim Logging, Logging properties)
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You can '''record, analyze and replay''' flights in FlightGear by working on the UDP packets sent through the [[Howto:Multiplayer|multiplayer]] protocol.
You can '''record, analyze and replay flights with network tools''' by recording and working on UDP packets sent through the [[multiplayer protocol]] between your computer and a [[Howto:Multiplayer|multiplayer]] server.


It will cover some use in multiplayer problems diagnostics, and a way to record (and replay) a multiplayer session.
This article will cover some uses in multiplayer problems diagnostics and a way to record (and replay) a multiplayer session.


The truth is I never found what I needed in FlightGear itself, but just a little work with some network tools made my day.
The truth is I never found what I needed in FlightGear itself, but just a little work with some network tools made my day.
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Just decompress it, and use tcprewrite to match your config.{{-}}
Just decompress it, and use tcprewrite to match your config.{{-}}
== Related content ==
=== Wiki articles ===
* [[Generic protocol]] - ''A flexible way to log properties locally.''
* [[Interfacing FlightGear]] - ''Various ways to interface FlightGear.''
* [[JSBSim Logging]] - ''Logging JSBSim internal properties locally.''
* [[Logging properties]] - ''The simplest way to log properties locally.''


== External links ==
== External links ==

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