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(+- Lead section; + (Somewhat) related wiki articles: Generic protocol, Interfacing FlightGear, JSBSim Logging, Logging properties) |
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You can '''record, analyze and replay''' | You can '''record, analyze and replay flights with network tools''' by recording and working on UDP packets sent through the [[multiplayer protocol]] between your computer and a [[Howto:Multiplayer|multiplayer]] server. | ||
This article will cover some uses in multiplayer problems diagnostics and a way to record (and replay) a multiplayer session. | |||
The truth is I never found what I needed in FlightGear itself, but just a little work with some network tools made my day. | The truth is I never found what I needed in FlightGear itself, but just a little work with some network tools made my day. | ||
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Just decompress it, and use tcprewrite to match your config.{{-}} | Just decompress it, and use tcprewrite to match your config.{{-}} | ||
== Related content == | |||
=== Wiki articles === | |||
* [[Generic protocol]] - ''A flexible way to log properties locally.'' | |||
* [[Interfacing FlightGear]] - ''Various ways to interface FlightGear.'' | |||
* [[JSBSim Logging]] - ''Logging JSBSim internal properties locally.'' | |||
* [[Logging properties]] - ''The simplest way to log properties locally.'' | |||
== External links == | == External links == |