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=== Missiles === | === Missiles === | ||
''''''KH-66''''' | |||
The KH-66 requires the radar in beam mode and the weapon selector to the appropriate S-24 position. | The KH-66 (aka. "Gorm") requires the radar in beam mode (set right most switch on the radar panel on the right cockpit wall to <code>Fixed Beam</code>). The beam mode locks the radar forward centre and downwards 1.5 degrees (indicated by a fixed pipper in that position). | ||
The weapon selector to the appropriate <code>IR-SAR</code> position. The position determines the priority pylon, but once it's fired you can fire a next one without changing to a new pylon. The IR-SAR switch below the weapon selector must be set to <code>SAR</code>. | |||
Radar lock is not necessarily required. It is hard to aim, but fun. | |||
'''''Kh-25MP''''' | |||
Is an anti-radiation missile, which can only be fired "mad dog" (firing without a lock) and therefore radar does not matter. The weapon selector must be set to the appropriate <code>S-24 RKT</code> position. The position of the IR-SAR switch does not matter. | |||
The missile tends to angle up from the nose direction, so it should be aimed a bit lower than normally expected. | |||
=== Flares / Chaff === | === Flares / Chaff === |
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