Feature Requests / Proposals / Ideas: Difference between revisions

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moving nasal related proposals to another page
m (Moving AI Traffic related proposals to new page Proposals:AI Traffic related)
m (moving nasal related proposals to another page)
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* it might be a good idea to add another routine to SimGear that can optionally check textures to match the 'power of two' requirement and emit a console warning if that's not the case. This will make it easier for developers to track down texture size related problems.
* it might be a good idea to add another routine to SimGear that can optionally check textures to match the 'power of two' requirement and emit a console warning if that's not the case. This will make it easier for developers to track down texture size related problems.
* add new command to nasal interpreter to allow playing of sound files (see mailing list discussions)
* add new command to nasal interpreter to allow playing of sound files (see mailing list discussions)
* add possibility to re-init the nasal interpreter, so that it reloads any modified script files
* there are still plenty of old "pseudo-subsystems" that do not yet make use of SGSubsystem, it would be good if subsystems such as the GUI subsystem could be ported to become native SGSubsystems
* there are still plenty of old "pseudo-subsystems" that do not yet make use of SGSubsystem, it would be good if subsystems such as the GUI subsystem could be ported to become native SGSubsystems
* <del>implement a "failure/crash" (limits?) subsystem that can be XML-configured with tailored values and limits for specific aircraft (i.e. max allowable speeds in various configurations, max allowable pitch up/down, roll angle, g load etc.). That way, it would be up to aircraft authors to provide such limits for their aircraft in some sort of easily modifiable XML file and FlightGear could optionally honor these values at runtime (currently, it is no problem to extend the gear or flaps at ridiculously high speeds, or crash-land an airliner and keep flying afterwards-this would certainly add a good portion of realism to FlightGear and could still be kept entirely optional).</del> this has been basically implemented via the the limits Nasal module, see [[Howto: Define speed limits]]
* <del>implement a "failure/crash" (limits?) subsystem that can be XML-configured with tailored values and limits for specific aircraft (i.e. max allowable speeds in various configurations, max allowable pitch up/down, roll angle, g load etc.). That way, it would be up to aircraft authors to provide such limits for their aircraft in some sort of easily modifiable XML file and FlightGear could optionally honor these values at runtime (currently, it is no problem to extend the gear or flaps at ridiculously high speeds, or crash-land an airliner and keep flying afterwards-this would certainly add a good portion of realism to FlightGear and could still be kept entirely optional).</del> this has been basically implemented via the the limits Nasal module, see [[Howto: Define speed limits]]
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