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m (moving nasal related proposals to another page) |
m (removing GUI related items to move them to another page) |
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* it might be a good idea to add another routine to SimGear that can optionally check textures to match the 'power of two' requirement and emit a console warning if that's not the case. This will make it easier for developers to track down texture size related problems. | * it might be a good idea to add another routine to SimGear that can optionally check textures to match the 'power of two' requirement and emit a console warning if that's not the case. This will make it easier for developers to track down texture size related problems. | ||
* add new command to nasal interpreter to allow playing of sound files (see mailing list discussions) | * add new command to nasal interpreter to allow playing of sound files (see mailing list discussions) | ||
* <del>implement a "failure/crash" (limits?) subsystem that can be XML-configured with tailored values and limits for specific aircraft (i.e. max allowable speeds in various configurations, max allowable pitch up/down, roll angle, g load etc.). That way, it would be up to aircraft authors to provide such limits for their aircraft in some sort of easily modifiable XML file and FlightGear could optionally honor these values at runtime (currently, it is no problem to extend the gear or flaps at ridiculously high speeds, or crash-land an airliner and keep flying afterwards-this would certainly add a good portion of realism to FlightGear and could still be kept entirely optional).</del> this has been basically implemented via the the limits Nasal module, see [[Howto: Define speed limits]] | * <del>implement a "failure/crash" (limits?) subsystem that can be XML-configured with tailored values and limits for specific aircraft (i.e. max allowable speeds in various configurations, max allowable pitch up/down, roll angle, g load etc.). That way, it would be up to aircraft authors to provide such limits for their aircraft in some sort of easily modifiable XML file and FlightGear could optionally honor these values at runtime (currently, it is no problem to extend the gear or flaps at ridiculously high speeds, or crash-land an airliner and keep flying afterwards-this would certainly add a good portion of realism to FlightGear and could still be kept entirely optional).</del> this has been basically implemented via the the limits Nasal module, see [[Howto: Define speed limits]] | ||
* provide a GUI dialog that automatically enumerates all available instrumentation systems, so that users can easily enable/disable individual systems | * provide a GUI dialog that automatically enumerates all available instrumentation systems, so that users can easily enable/disable individual systems |
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