Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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Switch to the {{forum url}} and {{forum link}} templates for all forum links.
m (--disable-skyblend and --disable-textures mentioned twice)
m (Switch to the {{forum url}} and {{forum link}} templates for all forum links.)
 
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{{FGCquote
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   |There are a few users wanting to run FlightGear on mobile devices or gaming consoles - others want to use it for UAV stuff, and even others want to run it in "headless" mode, without displaying any graphics at all (certainly not Rembrandt/ALS or other effect/shader stuff) - all of those are valid use-cases, as is running FlightGear on an outdated OS, including even on 10-year old hardware with a nvidia 7600  GPU - ideally, FlightGear should "just work", using what's available - analogous to installing a modern Linux 3.0 distro on a 586 PC with 133 mhz and 32 mb of RAM - give it a try, it actually works reasonably well
   |There are a few users wanting to run FlightGear on mobile devices or gaming consoles - others want to use it for UAV stuff, and even others want to run it in "headless" mode, without displaying any graphics at all (certainly not Rembrandt/ALS or other effect/shader stuff) - all of those are valid use-cases, as is running FlightGear on an outdated OS, including even on 10-year old hardware with a nvidia 7600  GPU - ideally, FlightGear should "just work", using what's available - analogous to installing a modern Linux 3.0 distro on a 586 PC with 133 mhz and 32 mb of RAM - give it a try, it actually works reasonably well
   |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=237545#p237545
   |{{cite web |url={{forum url|p=237545}}
     |title=<nowiki>Re: Cloning fgdata with GIT submodules</nowiki>
     |title=<nowiki>Re: Cloning fgdata with GIT submodules</nowiki>
     |author=<nowiki>Hooray</nowiki>
     |author=<nowiki>Hooray</nowiki>
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=== Scenery ===
=== Scenery ===
To learn more about creating a customized and downstripped materials.xml file, see [http://flightgear.org/forums/viewtopic.php?f=68&p=165330#p165319].
To learn more about creating a customized and downstripped materials.xml file, see {{forum link|p=165319}}.


It might even be an option to come up with a custom scenery build for Android devices, specifically aimed at low resource usage - i.e. just the KSFO region, and some basic aircraft, which can be easily adapted for non-PC devices, such as the ufo.
It might even be an option to come up with a custom scenery build for Android devices, specifically aimed at low resource usage - i.e. just the KSFO region, and some basic aircraft, which can be easily adapted for non-PC devices, such as the ufo.
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== Related ==
== Related ==
* http://forum.flightgear.org/viewtopic.php?f=71&t=21964
* {{forum url|t=21964}}
* http://flightgear.org/forums/viewtopic.php?f=18&t=16719#p160255
* {{forum url|p=160255}}
* http://flightgear.org/forums/viewtopic.php?f=18&t=17091
* {{forum url|t=17091}}
* http://flightgear.org/forums/viewtopic.php?f=6&t=6337
* {{forum url|t=6337}}
* http://flightgear.org/forums/viewtopic.php?f=6&t=8251
* {{forum url|t=8251}}
* http://flightgear.org/forums/viewtopic.php?f=6&t=1833
* {{forum url|t=1833}}
* http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg27635.html
* http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg27635.html
* http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg30391.html
* http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg30391.html

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