Aviano Air Base: Difference between revisions

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== Custom scenery ==
== Custom scenery ==
[[User:J Maverick 16|J Maverick 16]] is currently redesigning the airport so that the [[scenery]] is as faithful as possible to the real air base.
[[User:J Maverick 16|J Maverick 16]] is currently redesigning the airport so that the [[scenery]] is as faithful as possible to the real air base.
The airport will be submitted for inclusion in the international scenery as soon as the ground layout and the buildings are done; further updates (more buildings, boundaries, decorations...) will be released via [[TerraSync]]. A first preview of the beta can be found on [https://github.com/JMaverick16/LIPA-development GitHub] (unused). As of 2018/05, the development version layout is lacking a few minor details and should be completed, tested and released by the end of the year. Presently, a few shared objects (tower, radar, shelters, etc.) have been submitted and included in TerraSync but will be replaced once the final version becomes available.
The airport will be submitted for inclusion in the international scenery as soon as the ground layout and the buildings are done; further updates (more buildings, boundaries, decorations...) will be released via [[TerraSync]]. A first preview of the beta can be found on [https://github.com/JMaverick16/LIPA-development GitHub] (unused). As of 2019/05, the development version layout requires an overall review and update, release timing remains unknown. Presently, a few shared objects (tower, radar, shelters, etc.) have been submitted and included in TerraSync but will be replaced once the final version becomes available. Unfortunately due to the scenery server slowness in processing added objects, there won't be further updates unless the situation evolves.
=== Progress ===
=== Progress ===
''The following table takes into account improvements available only in the current development version.''
''The following table takes into account improvements available only in the current development version.''
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|-
|-
| Taxiway layouts
| Taxiway layouts
| {{done}}
| {{progressbar|90}}
| Re-designed all of them with a lot of accuracies.
| Re-designed all of them with a lot of accuracies.
|-
|-
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|-
|-
| Aprons
| Aprons
| {{done}}
| {{progressbar|90}}
| A lot of small parkings have been added/edited in Area F, especially the great one on the left side of rwy 23, need only a few fine tunings. Edited the northeast zone of parkings and the southwest. Also some parts of the internal area of the base are ready.
| A lot of small parkings have been added/edited in Area F, especially the great one on the left side of rwy 23, need only a few fine tunings. Edited the northeast zone of parkings and the southwest. Also some parts of the internal area of the base are ready.
|-
|-
| Buildings
| Buildings
| {{progressbar|30}}
| {{progressbar|20}}
| Some of them have been added with the current layout version (as seen in the img above), but need to be completely replaced with the new one. Some buildings have to be created from scratch. A custom tower with the 31st FW emblem has been added.
| Some of them have been added with the current layout version (as seen in the img above), but need to be completely replaced with the new one. Some buildings have to be created from scratch. A custom tower with the 31st FW emblem has been added.
|-
|-
| Parking positions and ground net
| Parking positions and ground net
| {{progressbar|90}}
| {{progressbar|80}}
| Most of the parking positions have been added, net is almost ready.
| Most of the parking positions have been added, net is almost ready.
|-
|-
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|-
|-
| Comprehensive air base scenery
| Comprehensive air base scenery
| {{progressbar|80}}
| {{progressbar|70}}
| The ground layout is nearly ok, taxi signs are placed, the aprons need only some fine edits, buildings have to be repositioned and some must be created, most the ground net and taxi lights are added and most of the parking positions have been set.  
| The ground layout is nearly ok, taxi signs are placed, the aprons need only some fine edits, buildings have to be repositioned and some must be created, most the ground net and taxi lights are added and most of the parking positions have been set.  
|}
|}
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