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Legoboyvdlp (talk | contribs) (Add your contribs to the header!) |
(condition animations) |
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If you are interested in helping with any of this, and familiar with Inkscape, GIMP or maybe even Blender it would be great if you could get in touch via the [https://forum.flightgear.org/viewtopic.php?f=71&t=32764 FG1000 topic on the forum] to see if we can come up with the artwork resembling a G1000-style device, possibly even a 3D model for aircraft developers. Having the artwork in place for creating a simple "skin" would also mean that we could get rid of the [[PUI]] dialog and instead use a native Canvas GUI window showing an appropriate raster image with bindings for each button/dial via [[Canvas Event Handling]]. | If you are interested in helping with any of this, and familiar with Inkscape, GIMP or maybe even Blender it would be great if you could get in touch via the [https://forum.flightgear.org/viewtopic.php?f=71&t=32764 FG1000 topic on the forum] to see if we can come up with the artwork resembling a G1000-style device, possibly even a 3D model for aircraft developers. Having the artwork in place for creating a simple "skin" would also mean that we could get rid of the [[PUI]] dialog and instead use a native Canvas GUI window showing an appropriate raster image with bindings for each button/dial via [[Canvas Event Handling]]. | ||
=== Knob and pick animations conditions === | |||
Knob & pick animations now support a condition tag. For a pick animation this disables input. For a knob animation this disables both input and animation. | |||
Example: | |||
<pre> <animation> | |||
<type>pick</type> | |||
<visible>true</visible> | |||
<object-name>wing-sweep-handle-guard</object-name> | |||
<condition> | |||
<and> | |||
<greater-than> | |||
<property>controls/flight/wingsweep-cover</property> | |||
<value>0</value> | |||
</greater-than> | |||
</and> | |||
</condition> | |||
</pre> | |||
== In the hangar == | == In the hangar == |
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