Flying the Shuttle - Entry: Difference between revisions

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== Going home - a tutorial ==
== Going home - a tutorial ==


(written for the devel version of March 2016)
(written for the devel version of October 2017)




{{Note|This tutorial is for an older version and obsoleted by the official [http://www.science-and-fiction.org/bookstore.html Flightgear Space Shuttle Flight Manual].}}
{{Note|This tutorial is for an up to date version by the official [http://www.science-and-fiction.org/bookstore.html Flightgear Space Shuttle Flight Manual].}}


<i>In this tutorial, you'll learn to use the Shuttle's avionics to fly the hypersonic trajectory from entry interface to TAEM interface. The tutorial assumes that you have (by doing the on-orbit tutorials) gained basic familiarity with the avionics and the systems such that you can configure the MFDs to your needs and enter commands.</i>
<i>In this tutorial, you'll learn to use the Shuttle's avionics to fly the hypersonic trajectory from entry interface to TAEM interface. The tutorial assumes that you have (by doing the on-orbit tutorials) gained basic familiarity with the avionics and the systems such that you can configure the MFDs to your needs and enter commands.</i>
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You'll find yourself right in the upper atmosphere on a sinking trajectory. Let's bring up the trajectory map from the menu to see where we are going:
You'll find yourself right in the upper atmosphere on a sinking trajectory. Let's bring up the trajectory map from the menu to see where we are going:


[[File:Entry tutorial01.jpg|600px|Entry tutorial 1]]
[[File:SPEC 50 config.jpg|1000px]]


As you can see, the trajectory ends close to Vandenberg, which is where we'll land. The next thing is to tell that to the avionics (in real life, we would have done that before leaving orbit, but we just started FG...) - so let's bring up SpaceShuttle -> Entry guidance and confirm Vandenberg as the landing site by pressing 'Activate'. Don't bother with the other options like the runway, TAEM approach selection or entry point at this point, they're relevant for TAEM guidance only.
As you can see, the trajectory ends close to Vandenberg, which is where we'll land. The next thing is to tell that to the avionics (in real life, we would have done that before leaving orbit, but we just started FG...) - so let's bring up SpaceShuttle -> Entry guidance and confirm Vandenberg as the landing site by pressing 'Activate'. Don't bother with the other options like the runway, TAEM approach selection or entry point at this point, they're relevant for TAEM guidance only.
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Now, let's take a minute to consider our situation. The red trajectory line is a ballistic trajectory, and it's endpoint is where the Shuttle would hit the surface <i>if there wasn't an atmosphere.</i> Since there is an atmosphere however, we may end up somewhere else - which is the whole point of entry trajectory control.  
Now, let's take a minute to consider our situation. The red trajectory line is a ballistic trajectory, and it's endpoint is where the Shuttle would hit the surface <i>if there wasn't an atmosphere.</i> Since there is an atmosphere however, we may end up somewhere else - which is the whole point of entry trajectory control.  


Since the Shuttle is an aerodynamical object, it can (within limits) control its lift and drag and thus change the trajectory (shorten, lengthen or extend laterally) around the ballistic impact point - by a good 1085 miles in fact (that's technically known as 'cross range capability'). So we will aim such that the actual point where we hit the lower atmosphere is some 60 miles away from Vandenberg (at which point TAEM guidance takes over and this tutorial ends).
Since the Shuttle is an aerodynamical object, it can (within limits) control its lift and drag and thus change the trajectory (shorten, lengthen or extend laterally) around the ballistic impact point - by a good 1085 miles in fact (that's technically known as 'cross range capability'). So we will aim such that the actual point where we hit the lower atmosphere is some 60 miles away from Vandenberg (at which point TAEM guidance takes over and this tutorial ends).<br />
 
Now that you choose Vandenberg as the destination, don't forget to set the correct frequency for the MLS channels ( done normally during Pre Deorbit Preparation)
 
[[File:MLS settings.jpg|800px]]<br />
<br />
 
Let's assure that the Pre-Entry check is completed. It consists mainly on checking that APU are running and Hydraulics pressure is normal for Elevons actuations, Landing Gear Deployement and Nose Wheel steering.
 
[[File:Entry checks 1.jpg|800px]]<br />
 
[[File:Entry checks 3.jpg|800px]]<br />
 
[[File:Entry checks 4.jpg|800px]]<br />
 
 
 
 


* We have a few minutes time before we really reach the dense atmosphere, so we can configure the cockpit to our needs. Bring up a DPS screen in GNC mode (it should show the ENTRY TRAJ 1) before you, next to it the PFD might be handy, and the APU/HYD and the SPI displays to your right. You may find the information from the FG-native HUD useful, though if you want to be realistic, switch the layer off (before you do so, check that the DAP selection in the upper left reads 'Aerojet' - if not, you'll be in big trouble...)
* We have a few minutes time before we really reach the dense atmosphere, so we can configure the cockpit to our needs. Bring up a DPS screen in GNC mode (it should show the ENTRY TRAJ 1) before you, next to it the PFD might be handy, and the APU/HYD and the SPI displays to your right. You may find the information from the FG-native HUD useful, though if you want to be realistic, switch the layer off (before you do so, check that the DAP selection in the upper left reads 'Aerojet' - if not, you'll be in big trouble...)
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The whole configuration might look like this:
The whole configuration might look like this:


[[File:Entry tutorial02.jpg|600px|Entry tutorial 2]]
[[File:Cockpit ready for entry.jpg|1000px]]
 


To the upper left of the leftmost panel, at the edge of the console, there's four pushbuttons. The upper two change select CSS or AUTO for the pitch channel - change the selection from CSS to AUTO and verify that the button lights up. The Shuttle will respond by automatically pitching up to about 40 degrees.
To the upper left of the leftmost panel, at the edge of the console, there's four pushbuttons. The upper two change select CSS or AUTO for the pitch channel - change the selection from CSS to AUTO and verify that the button lights up. The Shuttle will respond by automatically pitching up to about 40 degrees.
[[File:DAP aerojet.jpg|1000px]]<br />
[[File:CSS AUto.jpg|1000px]]<br />


The purpose of this is as follows: During entry, thermal protection requires that we turn the blunt end of the Shuttle into the plasma stream. This translates into a rather strict Mach-dependent AoA requirement - for instance at Mach 23 we <i>must</i> fly 40±3 deg AoA or we'll burn and break up. Setting the pitch channel to AUTO makes the flight computer control AoA very precisely - which gives us the room to worry about trajectory control.
The purpose of this is as follows: During entry, thermal protection requires that we turn the blunt end of the Shuttle into the plasma stream. This translates into a rather strict Mach-dependent AoA requirement - for instance at Mach 23 we <i>must</i> fly 40±3 deg AoA or we'll burn and break up. Setting the pitch channel to AUTO makes the flight computer control AoA very precisely - which gives us the room to worry about trajectory control.
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Of course, that means that all we can control is the roll channel, so we need to use that.
Of course, that means that all we can control is the roll channel, so we need to use that.


* Now wait and see - you can use the native HUD to see range to site decrease and vertical speed increase - we're soon dropping with more than 100 m/s. When range is some 2100 miles and vertical speed above 150 m/s, you should start to see the Shuttle symbol appear on the entry trajectory display:
* Now wait and see - you can use the native HUD to see range to site decrease and vertical speed increase - we're soon dropping with more than 100 m/s (300ft/s). When range is some 2100 miles and vertical speed above 150 m/s (450 ft/s), you should start to see the Shuttle symbol appear on the entry trajectory display:
 
[[File:Closed loop guidance 1.jpg|1000px]]<br />
 
[[File:Visual 1.jpg|1000px]]


[[File:Entry tutorial03.jpg|600px|Entry tutorial 3]]


This is a display of remaining range (x-axis) versus velocity (y-axis) - be warned, there's no altitude shown on this display! Moving left means you're closing with the site, moving down means you're slowing down.
This is a display of remaining range (x-axis) versus velocity (y-axis) - be warned, there's no altitude shown on this display! Moving left means you're closing with the site, moving down means you're slowing down.
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Thus, if we get below the nominal trajectory, we want to fly small bank angle, if we get above we want to fly large bank angle. At the same time, we want to bank into the direction to keep ΔAz small, thus if we're right of the target, we bank left till we reach a -10 deg ΔAz, then we reverse attitude (that's called a 'roll reversal') and bank right to let ΔAz grow to +10 degrees, then we do another roll reversal.
Thus, if we get below the nominal trajectory, we want to fly small bank angle, if we get above we want to fly large bank angle. At the same time, we want to bank into the direction to keep ΔAz small, thus if we're right of the target, we bank left till we reach a -10 deg ΔAz, then we reverse attitude (that's called a 'roll reversal') and bank right to let ΔAz grow to +10 degrees, then we do another roll reversal.


So, as the Shuttle symbol enters the display, watch vertical speed on the native HUD layer upper left. It'll move slowly upward from -170 m/s as lift builds - when it reaches about -100 m/s, bank towards your target. Do this carefully, don't roll much faster than 6-8 deg/s, control is tenuous at this altitude, the Aerojet DAP does a good job in hiding this from you, but don't overdo it or you'll lose control.
So, as the Shuttle symbol enters the display, watch vertical speed on the native HUD layer upper left. It'll move slowly upward from -170 m/s (500ft/s) as lift builds - when it reaches about -100 m/s (300ft/s), bank towards your target. Do this carefully, don't roll much faster than 6-8 deg/s, control is tenuous at this altitude, the Aerojet DAP does a good job in hiding this from you, but don't overdo it or you'll lose control.


If you're used to how this feels in an airplane, it'll feel exceedingly weird because the guidance holds 40 deg AoA all the time - in essence you'll do this:
If you're used to how this feels in an airplane, it'll feel exceedingly weird because the guidance holds 40 deg AoA all the time - in essence you'll do this:


[[File:Entry tutorial03a.jpg|600px|Entry tutorial 4]]
[[File:Visual roll reversal.jpg|1000px]]


Watch both vertical speed and change bank angle to stabilize it at -70 m/s (you'll have to bank towards some 60 degree for this trajectory). That's called 'hdot capture'.  
Watch both vertical speed and change bank angle to stabilize it at -70 m/s (-200 ft/s) (you'll have to bank towards some 60 degree for this trajectory). That's called 'hdot capture'.  


[[File:Entry tutorial04.jpg|600px|Entry tutorial 5]]
[[File:Roll reversal cockpit 2.jpg|1000px]]


Observe how with small changes in bank angle you can make vertical speed increase and decrease - there's really control here. Utilize it to maneuver the Shuttle symbol back to the trajectory (you'll inevitably go a bit below initially for the chosen trajectory).
Observe how with small changes in bank angle you can make vertical speed increase and decrease - there's really control here. Utilize it to maneuver the Shuttle symbol back to the trajectory (you'll inevitably go a bit below initially for the chosen trajectory).
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That gives us time to check on a few other things - APU status and SPI (surface position indicator). You can take in APU status at a glance - if all is green you're fine, if anything shows red, you might have to shut down the APU. Airfoils will still work with only one APU running (just in case) but the response of the Shuttle will be less crisp and immediate.
That gives us time to check on a few other things - APU status and SPI (surface position indicator). You can take in APU status at a glance - if all is green you're fine, if anything shows red, you might have to shut down the APU. Airfoils will still work with only one APU running (just in case) but the response of the Shuttle will be less crisp and immediate.
To have access to System Management during entry, you have to use the BFS which support the SM Software
You can activate the display on the pedestal with BFC CRT DISPLAY switch ( display on CRT 3 if you don't change it)
SYS summ 1 and 2 are usefull to have a quick sum up of critical parameters of the Orbiter.
APU Water boilers will start to activate when Oil in APU gearbox is reaching 230°F
Before that Temperature, boilers are bypassed, and water quantities say the same
[[File:APU no water boiler.jpg|1000px]]<br />
<br />
Then, once Oil Temp is high enough ( OIL IN), Boilers activate to keep the Temperature below 230 °F roughly ( OIL OUT) and H2O Quantity decreases
[[File:APU Water boiler active.jpg|1000px]]<br />


SPI will show the need for trim. Usually the elevon indicators should be close to zero - if they're not, you're gradually losing roll control. Below Mach 10, you can use the body flap and the speedbrake to try to ease the trim load of the elevons. For the loadout of this entry scenario, you can trim body flap up if you like.
SPI will show the need for trim. Usually the elevon indicators should be close to zero - if they're not, you're gradually losing roll control. Below Mach 10, you can use the body flap and the speedbrake to try to ease the trim load of the elevons. For the loadout of this entry scenario, you can trim body flap up if you like.


[[File:Entry tutorial05.jpg|600px|Entry tutorial 6]]
[[File:SPI.jpg|800px]]<br />
<br />
Cockpit Glowing with Plasma and nice visuals of a hot situation
 
[[File:Glowing cocjpti.jpg|1000px]]<br />
<br />
 
 
* As you slow down, the screen will automatically change from ENTRY TRAJ 1 to ENTRY TRAJ 5. If you have good control over your bank angle and sink rate, you should see somthing like this. Some different screens about Nominal trajectory and parameters to closely monitor during Entry


* As you slow down, the screen will automatically change from ENTRY TRAJ 1 to ENTRY TRAJ 5. If you have good control over your bank angle and sink rate, you should see somthing like this:
Below Mach 16, Entry Traj 2,  Thermal Constraint phase is gone, now we have to be carefull with Over G  and later ( Entry traj 4) with EAS limits that will be reached earlier than Max Temperature limits below Mach 16


[[File:Entry tutorial06.jpg|600px|Entry tutorial 7]]
[[File:Entry traj 2.jpg|1000px]]<br />
<br />


Once the craft slows down further, the computer will gradually reduce AoA (no need to be alarmed) and the Shuttle will become more responsive - which unfortunately means you'll hit the ΔAz limits rather sooner than later, so roll reversals become more frequent.
Once the craft slows down further, the computer will gradually reduce AoA (no need to be alarmed) and the Shuttle will become more responsive - which unfortunately means you'll hit the ΔAz limits rather sooner than later, so roll reversals become more frequent.
[[File:Entry traj 3.jpg|1000px]]<br />
<br />
[[File:Entry traj 4.jpg|1000px]]<br /><br />
[[File:Entry traj 5.jpg|1000px]]
Below 150 kft, you can incorporate TACAN on SPEC 50 display into Navigation Filters. It will help to update the Sate Vector ( SV) and to have a better precision
'''ITEM 19 EXEC'''
[[File:Tacan Incorporation.jpg|1000px]]<br />
<br />
Mach 5 , time to deploy the probes (ADTA) to have more accurate datas about Speed, Altitude, and Angle of Attack
[[File:Mach 5 probe deploy.jpg|800px]]<br />
<br />
Almost at the TAEM interface, let's cross check the ADTA value on SPEC 51 with the one's we have on the Primary Flight Display coming for now from IMU ( Cross check of Mach, Altitude and Alpha angle)
[[File:Spec 51 adta.jpg|1000px]]<br />
<br />
If data are good ( close enough), we can incorporate the ADTA filters on SPEC50.<br />
Altitude for Navigation '''Filter ITEM 25 EXEC'''<br />
Mach, Altitude and Alpha for Guidance Software ( It will feed PFD instead of IMU, like in a normal plane) '''ITEM 28 EXEC'''
[[File:TAEM 1 and ADTA incoportation.jpg|1000px]]<br />
<br />
Finally, to be really accurate, Landing site QNH ( Atmospherical pressure at landing site Sea Level) can be asked to MCC and updated in SPEC 50 with '''ITEM 9 + X.X EXEC''' ( X.X being QNH given)
[[File:QNH.jpg|800px]]


* Close to TAEM interface, you can start to see the color of the sky change to a deep blue. If you've stayed with the nominal trajectory and kept the azimuth under control, you should be some 85.000 to 100.000 ft altitude with about Mach 3 with some 60 miles to site on the indicator.
* Close to TAEM interface, you can start to see the color of the sky change to a deep blue. If you've stayed with the nominal trajectory and kept the azimuth under control, you should be some 85.000 to 100.000 ft altitude with about Mach 3 with some 60 miles to site on the indicator.


[[File:Entry tutorial07.jpg|600px|Entry tutorial 8]]
[[File:Terre en vue.jpg|1000px]]
 
 
That's the point where you do an OPS transition and change from entry guidance (OPS 304) to TAEM guidance (OPS 305 VERRT SIT which works rather differently). While entry trajectory control is really different from the way an airplane is flown, during the TAEM pattern the Shuttle resembles a supersonic airplane. But that's for a different tutorial. You can still switch off AUTO control of the pitch channel and try to fly to the runway on your own (you can cheat and use the FG map for navigation...).
 
Note the VERT SIT and OPS 305, 90000 feet and Mach around 3, time for TAEM


That's the point where you do an OPS transition and change from entry guidance to TAEM guidance (which works rather differently). While entry trajectory control is really different from the way an airplane is flown, during the TAEM pattern the Shuttle resembles a supersonic airplane. But that's for a different tutorial. You can still switch off AUTO control of the pitch channel and try to fly to the runway on your own (you can cheat and use the FG map for navigation...).  
[[File:TAEM 1 and ADTA incoportation.jpg|1000px]]


* If you get much below the nominal trajectory, you need to aim at the target at the first reasonable opportunity (perhaps around Mach 14 when you have plenty of speed left and the Shuttle actually can already change direction) and otherwise fly zero bank angle for optimum glidepath. If you aim too early, it costs a lot of lift without changing direction, if you aim too late the additional distance you have to fly due to the azimuth offset is too large.
* If you get much below the nominal trajectory, you need to aim at the target at the first reasonable opportunity (perhaps around Mach 14 when you have plenty of speed left and the Shuttle actually can already change direction) and otherwise fly zero bank angle for optimum glidepath. If you aim too early, it costs a lot of lift without changing direction, if you aim too late the additional distance you have to fly due to the azimuth offset is too large.
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