Osm2city.py: Difference between revisions

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263 bytes removed ,  29 August 2017
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All generated objects are added as static or shared objects to FlightGear scenery with correct elevation read on the fly from existing FlightGear scenery. Tagging and topology in OSM are respected as far as possible and complemented with some heuristics (given the developer team's origin mostly inspired by how stuff looks in Europe).
All generated objects are added as static or shared objects to FlightGear scenery with correct elevation read on the fly from existing FlightGear scenery. Tagging and topology in OSM are respected as far as possible and complemented with some heuristics (given the developer team's origin mostly inspired by how stuff looks in Europe).


== Planned Features ==
== Issues and Feature Requests ==
(in random order)
Please register issues and feature requests in the [https://gitlab.com/fg-radi/osm2city repository] as issues and label them accordingly.
* Rembrandt lighting
* put a piece of matching ground texture around buildings ('garden')
* put shared models if/where OSM indicates so: gas stations...
* place buildings at plausible places in areas, where OSM coverage is low
* use region specific models for detached and row houses
* performance improvements for generation and usage
* create roofs, shelters and benches on railway platforms


== Contributing ==
== Contributing ==
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