Canvas scenery overlays: Difference between revisions

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== Applications ==
In regard to the cray city texture stretching on the mountain, this is something that seems like a fundamental flaw in our texture coordinate calculations.  We only calculate them in 2-D ( lon, lat ), so any cliff, steep slope stretch the texture out.  The landclass shader mitigates this programatically, but with just plain textures, it looks awful. <ref>{{cite web
  |url    =  https://forum.flightgear.orgviewtopic.php?p=295728#p295728
  |title  =  <nowiki> Re: When FGFS could be like this? </nowiki>
  |author =  <nowiki> psadro_gm </nowiki>
  |date  =  Sep 29th, 2016
  |added  =  Sep 29th, 2016
  |script_version = 0.40
  }}</ref>


== Background ==
== Background ==

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