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== Applications == | |||
In regard to the cray city texture stretching on the mountain, this is something that seems like a fundamental flaw in our texture coordinate calculations. We only calculate them in 2-D ( lon, lat ), so any cliff, steep slope stretch the texture out. The landclass shader mitigates this programatically, but with just plain textures, it looks awful. <ref>{{cite web | |||
|url = https://forum.flightgear.orgviewtopic.php?p=295728#p295728 | |||
|title = <nowiki> Re: When FGFS could be like this? </nowiki> | |||
|author = <nowiki> psadro_gm </nowiki> | |||
|date = Sep 29th, 2016 | |||
|added = Sep 29th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
== Background == | == Background == |