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the STG verbs use an element of randomness in the LOD range. If, instead of a single mesh of 1km sie, we had (say) 4, each of 2kmx2km, the apparent popping would should be reduced, while still retaining around the same number of buildings per mesh and the performance advantages that provides. That's about the same size of "mesh" that we use for trees and buildings.<ref>{{cite web | |||
|url = https://sourceforge.net/p/flightgear/mailman/message/35382380/ | |||
|title = <nowiki> Re: [Flightgear-devel] osm2city integration (was Re: Maldives, once | |||
again ; ) </nowiki> | |||
|author = <nowiki> Stuart Buchanan </nowiki> | |||
|date = Sep 21st, 2016 | |||
|added = Sep 21st, 2016 | |||
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