Osm2city.py: Difference between revisions

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This Python script takes OpenStreetMap floorplans and creates 3d buildings ready for use in FlightGear.
This Python script takes OpenStreetMap floorplans and creates 3d buildings ready for use in FlightGear.


The development [https://gitlab.com/fg-radi/osm2city repository] is hosted on <del>gitorious</del> gitlab.
The development [https://gitlab.com/fg-radi/osm2city repository] is hosted on gitlab.
Forum thread [http://forum.flightgear.org/viewtopic.php?f=5&t=22809 osm2city.py development]
Forum thread [http://forum.flightgear.org/viewtopic.php?f=5&t=22809 osm2city.py development].
Written in Python 3.5, developed on GNU/Linux. It should also run on Mac OSX. Windows users, see [[Osm2city.py#Install_on_Windows|below.]]
Written in Python 3.5, developed on GNU/Linux. It should also run on Windows and Mac OSX.


It's at a rather early stage of development. There's no GUI, everything is controlled by an input file. But it produces realistic city layouts (after all, it uses realistic data). The whole process -- from scratch to flying in FG -- for a city the size of LOWI takes perhaps 30 min, including maybe a total of 15 min manual work.
It's at a rather early stage of development. There's no GUI, everything is controlled by an input file. But it produces realistic city layouts (after all, it uses realistic data). The whole process -- from scratch to flying in FG -- for a city the size of LOWI takes perhaps 30 min, including maybe a total of 15 min manual work.
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