Hackathon Proposal: Shaderbased ND features
|Title:||Shaderbased ND features|
|Background:|| To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings.
|Learning Opportunities:|| .
For what its worth, user TDammers has successfully created all three of these using a non-shader based approach -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. What would be most useful would be a more efficient way to sample terrain, not least a way to sample terrain, beyond what is actually loaded. This avoids seeing tile boundaries in the terrain radar.